Improved SMG Critical Hit (Advanced)

Game: Alpha Protocol

Submachine Guns Skill
Rank 5
Damage Multiplier: 15% (Total)
Maximum Time Allowed Between Hits to Maintain Streak: 12 seconds

Successive hits with a submachine gun start a Critical Hit Streak. As more hits pile up, a growing damage multiplier adds some extra kick to successive shots. This damage bonus remains until Mike reloads or too much time passes since the last hit. The Improved SMG Critical Hit ability increases the damage multiplier and the time allowed to keep a Critical Hit Streak going.

Improved SMG Critical Hit (Master)
Successive hits with a submachine gun start a Critical Hit Streak. As more hits pile up, a growing damage multiplier adds some extra kick to successive shots. This damage bonus remains until Mike reloads or too much time passes since the last hit. The Improved SMG Critical Hit ability increases the damage multiplier and the time allowed to keep a Critical Hit Streak going.
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