Alpha Protocol

The Stealth Genre Needs Innovation

After spending time with the Thief, Assassin’s Creed, Hitman, and other stealth-focused series over the years, the editors over at The Kartel seem to think that the stealth genre is “overdue for innovation”. Looking to the future, they spotlight Alpha…

Alpha Protocol Preview

If you’re up for an article that prematurely jumps to conclusions, there’s a new preview of Alpha Protocol at GameZenith where the author more-or-less labels the game “RPG of the Year” despite never having played it. Head shaking ensues: Unfortunately…

Alpha Protocol Preview and Video Interview

GameSpot has kicked up some new Alpha Protocol coverage, including a brief hands-on preview and a five-minute video interview with SEGA producer Tim Ernst. An excerpt from the preview: Reputation and consequences are an important aspect of the role playing…

Alpha Protocol to Utilize Uniloc SoftAnchor DRM

Eurogamer brings word that SEGA will be integrating Uniloc’s SoftAnchor DRM on the PC version of Alpha Protocol. I’m not really familiar with the various DRM schemes available these days, but apparently this one doesn’t have a perfect track record:…

Alpha Protocol Preview

Yet another hands-on preview of Obsidian’s Alpha Protocol snuck onto the web this evening, and this time it comes to us via Play.tm. You have a safe house to seek refuge. Here you can answer emails, customise your load-out and…

Alpha Protocol Video Interview and Preview

There are two more Alpha Protocol news items worthy of mention today, starting with a six-minute video interview with SEGA associate producer Matthew Hickman on Gamereactor. Discussion topics include the game’s “flash forward” storytelling mechanic, how the game has been…

Alpha Protocol Audio Interview

TalkXbox is hosting a twelve-minute audio interview with Matt Hickman, SEGA’s assistant producer on Alpha Protocol. Topics include the dialogue stance system, the character progression and perk systems, how your choices can affect the game’s “branching middles”, the amount of…

Alpha Protocol Preview

The weekend brings us another PAX East-based preview of Obsidian’s Alpha Protocol, and this time it comes to us via GamingAngels. Another interesting item about the timed dialogue options, and in fact, the entire dialogue options throughout the game is…

Nathaniel Chapman on Difficulty Settings

Obsidian Entertainment producer/designer Nathaniel Chapman tackles difficulty settings and how they affect a game’s challenge in his very first blog entry over at the company’s official website.  Read on:  …in my opinion games tend to offer the most interesting difficulty…

Alpha Protocol Interview

Age of Decadence lead designer Vince D. Weller put his project on hold for a moment to conduct an informative ten-question interview with Obsidian Entertainment’s Chris Avellone, Chris Parker, and Matt MacLean about the role-playing elements present in Alpha Protocol.…