Mass Effect 2 vs. Alpha Protocol: Round Three

Blend Games finishes off their “Mass Effect 2 vs. Alpha Protocol” feature by comparing the character customization each game provides.

ET – l.m.h: Alpha Protocol goes further than merely offering the opportunity to customize your avatars’ face, granting the player with costumes, hair dye and face masks with which to perform their covert operations. As a spy-based Role-Playing Game, Alpha Protocol should, by default, enable the player to take on a multitude of personas for infiltration and espionage. This isn’t Splinter Cell; shuffling up drainpipes may well be a fitting entrance for Sam Fisher, but Alpha Protocol gives you the opportunity to play-out your greatest James Bond fantasies: don that tux and walk in the front door. Just hope that your disguise doesn’t raise alarm.

BG William: I agree that this isn’t Splinter Cell and that the options of customizing the character actually players a role in how the game plays out. That’s a pretty cool concept for a game like this. I’m also sure that Obsidian is taking the time of the game’s delay to further explore how to use the customized weapons, gadgets and character changes to affect the outcome of missions and storylines. It’s also pretty neat having the option to alter the character’s skills and traits for missions; players excelled in martial arts will have to use more stealth and try to get close to enemies, while players who have a forte for ambidextrous gunplay will probably be more inclined to take the bullets over brawn tactic. While Mass Effect 2 offers up a lot of story customizing through player choices I think that Alpha Protocol offers more customization in the over gameplay department.

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