Arcane Trickster

Arcane Trickster

Game: Baldur's Gate III

Rogue Subclass

Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the back foot.

Primary Ability: Dexterity
Spellcasting Ability: Intelligence
HP: 8 + CON modifier base, 5 + CON modifier per level
Recommended Attributes (before Bonuses)
8 STR, 15 DEX, 14 CON
12 INT, 13 WIS, 10 CHA

bg3 class rogue trickster

Subclass Details

A Rogue Arcane Trickster has access to the following features (in addition to their Rogue features):

Subclass Features

  • Use spells and cantrips
  • Mage Hand (Cantrip)
  • Magical Ambush
    • While you are Hidden, your target has Disadvantage on Saving Throws against your spells.

Arcane Trickster Progression

  • Level 3 – Mage Hand (Cantrip), Gained 2 Cantrips, Gained 2 Spells, Gained a Spell (expanded), Spell Slot (level 1)
  • Level 4 – Spell Slot (level 1), Gained a Spell
  • Level 7 – Spell Slot (Level 1), Spell Slot (level 2), Gained a Spell
  • Level 8 – Gained a Spell (Expanded)
  • Level 9 – Magical Ambush
  • Level 10 – Spell Slot (level 1), Gained a Cantrip, Gained a Spell
  • Level 11 – Gained a Spell

Spell List

  • Blade Ward
  • Acid Splash
  • Mage Hand
  • Poison Spray
  • True Strike
  • Friends
  • Dancing Lights
  • Fire Bolt
  • Light
  • Ray of Frost
  • Shocking Grasp
  • Minor Illusion
  • Bone Chill
  • Burning Hands
  • Chromatic Orb
  • Magic Missile
  • Mage Armour
  • Protection from Evil and Good
  • Shield
  • Thunderwave
  • Witch Bolt
  • Charm Person
  • Colour Spray
  • Disguise Self
  • Expeditious Retreat
  • False Life
  • Feather Fall
  • Find Familiar
  • Fog Cloud
  • Grease
  • Ice Knife
  • Enhance Leap
  • Longstrider
  • Mage Armour
  • Magic Missile
  • Protection from Good and Evil
  • Ray of Sickness
  • Shield
  • Sleep
  • Tasha’s Hideous Laughter
  • Thunderwave
  • Witch Bolt
  • Melf’s Acid Arrow
  • Arcane Lock
  • Darnkess
  • Gust of Wind
  • Scorching Ray
  • Shatter
  • Blindness
  • Blur
  • Cloud of Daggers
  • Crown of Madness
  • Darkness
  • Dark Vision
  • Detect Thought
  • Enlarge / Reduce
  • Flaming Sphere
  • Gust of Wind
  • Hold Person
  • Invisibility
  • Knock
  • Magic Weapon
  • Mirror Image
  • Misty Step
  • Phantasmal Force
  • Ray of Enfeeblement
  • Scorching Ray
  • See Invisibility
  • Shatter
  • Web
  • Colour Spray
  • Disguise Self
  • Expeditious Retreat
  • False Life
  • Feather Fall
  • Find Familiar
  • Ice Knife
  • Enhance Leap
  • Longstrider
  • Mage Armour
  • Protection from Good and Evil
  • Ray of Sickness
  • Shield
  • Sleep
  • Tasha’s Hideous Laughter
  • Thunderwave
  • Witch Bolt

Tips & Strategies

  • Try to select spells that will make infiltration and sneak attacks easier to obtain, like Fog Cloud, Disguise Self, Longstrider, and Enhance Leap. You can use these to navigate the battlefield, attack from hard-to-reach places, and obscure your movements.
  • Consider the feat, Spell Sniper. This will help you hit critical hits with your cantrips, for when you can’t do stealth ranged attacks. Another good feat is Find Familiar, which gives you an animal to control. If you place the animal by an enemy, you can use stealth attacks on it.
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