Hold Monster

baldurs gate 3 spell enchantment holdmonster

Hold Monster

Game: Baldur's Gate III

Level 5 Enchantment Spell

Paralyse a creature. It can’t move, act or react. Attacks from within 3m are always Critical Hits.

No Effect on undead.

CC Duration: 10 turns
Range: 18m
Attack Save: Wisdom
Resource(s) Req: Spell Slot 5, Action, Concentration

Sources

  • Bard
  • Cleric (War Domain)
  • Sorcerer
  • Warlock (Archfey)
  • Warlock (Fiend)
  • Warlock (Great Old One)
  • Wizard
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