Baldur’s Gate 3 Hotfix #23 — Sell Me On it

Hotfix #23 for Baldur’s Gate 3 released today for all platforms, bringing with it numerous bug fixes and gameplay changes. The centerpiece of this Hotfix has been various changes to the game’s trading system, including fixing several exploits (you can no longer hide wares in containers). This is in addition to an assortment of other bug and crash fixes.

You can see the full list of changes with Hotfix #23 here:

Baldur’s Gate 3 Hotfix #23 Change List

CRASHES AND BLOCKERS

  • Fixed a bug causing you to get stuck in Lae’zel’s recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
  • Fixed a potential rare crash related to our particle system.
  • Fixed a crash when throwing the Black Pudding Platter.
  • Fixed a crash during Character Creation.
  • Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
  • Fixed a rare crash related to VFX material loading.
  • Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
  • Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.

UI

  • Fixed an issue where selling all wares didn’t remove the proper gold amount from the trader inventory.
  • Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
  • Fixed a bug letting you ‘buy’ a stack of items for free when dragging the stack into a container and using the item splitter.
  • Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don’t transfer to the trader’s inventory.

SCRIPTING

  • Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
  • Fixed a bug causing  to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
  • Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
  • Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.

CODE AND GAMEPLAY

  • Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
  • Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
  • Fixed some characters missing their spell SFX when going from camp to the world.
  • Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.

Well, I guess from here on out we will need to actually pay for things we buy. ‘Tis a shame. If only we had huge piles of adventuring gold…

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Graves
Graves

Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he'll try. When he isn't working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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