Shapeshifting – Baldur’s Gate II

Shapeshifting allows a character to temporarily become a different creature. It is a class ability for Druids and is also available to Mages, Sorcerers, and Bards through the Polymorph Self spell. Below is a table of all of the shapeshifting forms available in Baldur’s Gate II.

Creature NameFireElecColdAcidMagicMgcFMgcCSlashPierceCrushMissStrDexConSourceNotes
Baby Wyvern00000000000161716AvengerPoison
Black Bear00000000000181218Druid, Polymorph SelfStrength 18/00
Brown Bear00000000000181218Druid, Polymorph SelfStrength 18/00
Earth Elemental000000000001999ShapeshiftNone
Fire Elemental100000010000000999ShapeshiftNone
Fire Salamander500000000000181915AvengerBreathe Fire (2d6 3/day)
Flind00000000000171712Polymorph SelfNone
Giant Troll0000000000018209ShapeshiftFast Regen
Greater Werewolf505050504050500000212025Shapeshift3 Atks/Rnd
Greater Wolfwere50505050050500000191916ShapeshiftRegen, Immune to Normal Weapons
Iron Golem125100100100100125100202020202499ShapeshiftImmune to Normal Weapons
Mind Flayer0000000000010109ShapeshiftPsionic Blast (1/day), Int Drain on Hit, Chance of Instant Death on Hit
Mustard Jelly01005001000503060100851499Polymorph Self, Cloak of the SewersProjectile Attack
Ogre0000000000018918Polymorph SelfStrength 18/00
Rat000000090909090999Cloak of the SewersCan deal damage as if using weapons
Slayer000040000000252518Innate Ability4 Atks/Rnd, Regen, Immune to Normal Weapons, Cold Damage
Sword Spider0000000000016169Polymorph Self, Avenger4 Atks/Rnd, Poison
Troll00000000000171122Cloak of the SewersRegen
Werewolf000020000000191615Shapeshift2 Atks/Rnd
Wolf0501000001000000151813Druid, Polymorph SelfNone

Fire = Normal Fire Resistance
Cold = Normal Cold Resistance
Magic = Magic Resistance
MgcC = Magic Cold Resistance
Pierce = Piercing Resistance
Miss = Missile Resistance
Dex = Dexterity

Elec = Electricity Resistance
Acid = Acid Resistance
MgcF = Magic Fire Resistance
Slash = Slashing Resistance
Crush = Crushing Resistance
Str = Strength
Con = Constitution

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