BioWare Interview, Part Two

CVG has posted the second portion of their interview with BioWare’s Ray Muzyka and Greg Zeschuk about the future of PC gaming.

Q: In what areas do you think the PC gaming scene needs to develop, and as a developer what efforts are you making to move it in that direction?

A: In many ways the PC gaming scene is developing in the ways we think it should – developers are taking advantage of the PC’s strengths by building online-enabled games (both MMOs and games with connectivity, strong post-release content as featured in BioWare’s Dragon Age etc). Some developers are building the more casual games which draw in non-gamers to the PC gaming market and others are focusing on episodic content – both are exciting initiatives.

At BioWare we’re trying to be innovative and push the realm of story- and character-based games in new directions. In our upcoming title Jade Empire: Special Edition for PC, we’re combining a couple of different ideas – a really strong role-playing game with a great storyline with a martial arts setting and combat system. With Dragon Age we’re pushing the boundaries of post-release content and user-generated content – we’re really excited about what we have planned for DA to continue the storyline and expand the epic world for our fans.

And for the BioWare Austin MMO we’re incorporating a really compelling non-linear storyline and strong characters, together with all the fun things MMO players expect and deserve (great progression and customization, social systems and exploration) – truly a first and what promises to be a major innovation in the field of online massively multiplayer gaming.

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