Baldur's Gate II: Shadows of Amn

Good Side Quest Design – Rules and Examples

Side quests are a pretty important part of roleplaying games. Depending on how well they’re designed, side quests can make any game memorable or boring. But how does one create the former and not the latter? Gamasutra reached out to…

The Best RPGs on PC – PCGamesN

Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put together a list of what they think are the 15 best RPGs on PC. And while I can’t really agree…

Richard Cobbett on RPG Villains

The latest of Richard Cobbett’s RPG Scrollbars columns talks in detail about the intricate process of creating fun, memorable, and satisfying video game antagonists. We get to read about a variety of villain archetypes and their nefarious tricks, and learn…

The History and Return of Second-Generation CRPGs

While the article drops a selection of iconic CRPG title names from the 1980s and 1990s within its paragraphs, this “The History and Return of Second-Generation CRPGs” editorial on GameCola primarily focuses on the resurrection of the Baldur’s Gate franchise…

PC Gamer’s Favorite Sidequests

A new PC Gamer feature lists their favorite sidequests, and while it is far from comprehensive and mostly covers quests from third- and first-person action RPGs, it does feature quests from Baldur’s Gate II, Pillars of Eternity, The Witcher 3,…

PC Gamer’s RPG Dream Team

The editors at PC Gamer have put together a list of the best, in their opinion, RPG companions. The result is quite an eclectic bunch that goes from Morte to HK-47, to the beast of burden donkey from Dungeon Siege.…

BioWare’s James Ohlen Talks Game Design

Long-time BioWare designer James Ohlen was on hand at this week’s Digital Dragons conference in Krakow, Poland, and as a result, the folks at GamesIndustry.biz caught up with him to chat about a variety of topics related to game design.…

Does Your Video Game Have Too Many Words?

On his personal blog, Jeff Vogel of Spiderweb Software says what we’ve all probably been thinking. That is – video games are becoming too verbose for their own good. He lists examples and observations, as well as his own personal…

The Murderous History of Mimics

Having dealt with mimics for so many years across Dungeons & Dragons tabletop campaigns, D&D-based video games like Baldur’s Gate and DDO, the Ultima series, and more recent titles such as Dark Souls, I suppose it only makes sense that…