Deus Ex: Human Revolution Interview

XBlog360 is offering up a brief interview with Deus Ex: Human Revolution producer David Anfossi, during which he addresses questions about the game’s art direction, the challenges of both console and PC development, and more.

It is a single player game, yet the ‘˜social aspect’ is key. How?

DA: You are able to talk to every character in the game, though will have different kinds of conversations, depending on their importance. If you have to talk to a story character, you have to guess what kind of attitude to adopt as the conversation progresses to get what you want.

Games such as Fallout and Mass Effect have shown that you can add this kind of depth into the social aspect. Nowadays, we have new tools that add very detailed facial animations to in-game characters, which have allowed us to develop our new conversational system.

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