Deus Ex

Deus Ex Franchise Documentary Video Series, Part One

Square Enix has put together a set of Deus Ex “franchise documentary” videos, with the initial “The Legacy of Deus Ex” installment being exclusively hosted by IGN for the time being. I’ll let you head over there for nearly seven…

Developing Deus Ex: An Oral History

Gamasutra managed to corner some of the original Ion Storm team members – including project director Warren Spector, lead programmer and assistant director Chris Norden, composer Alexander Brandon, and lead writer Sheldon Pacotti – for a series-of-interviews-combined-into-one about their original…

Why Failbetter’s Creative Director Loves Deus Ex

Alexis Kennedy, the creative director of indie developer Failbetter Games (you might remember them for the narrative-focused browser game Dragon Age: The Last Court), has shared some words of love for Ion Storm’s Deus Ex on GamesIndustry. The piece is…

Is Deus Ex Still the Best Game Ever?, Part Five

The fifth installment in John Walker’s series of Deus Ex diaries for Rock, Paper, Shotgun covers the game’s final sections and endings, in anticipation of a final piece where he’ll discuss his experience with the game after all these years, and…

How the Original Deus Ex Changed the Face of Gaming

For their continued promotional efforts around Deus Ex: Mankind Divided, the editors at GameInformer have put together a new editorial entitled “How the Original Deus Ex Changed the Face of Gaming” that seeks to define the impact and influence that…

Is Deus Ex Still the Best Game Ever?, Part One

Labeling this initial installment as “Memories and Hardware Renderers”, the folks at Rock, Paper, Shotgun are once again taking us down a nostalgia-filled trip that seeks to determine whether Ion Storm’s original Deus Ex is the great video game ever…

Deus Ex: Human Revolution Level Design Blog, Part One

Eidos Montreal lead level designer René-Martin Pauzé penned a detailed blog post on the design philosophy behind Deus Ex: Human Revolution’s levels, going into detail into what games inspired the team, the guidelines that were set internally, and even the…