Diablo III

Diablo III Previews and Video Interview

It was fairly easy to predict that BlizzCon would kickstart a new wave of coverage for the upcoming (planned for early 2012) Diablo III, and this obviously translates in some new things for us to round up. We start with…

Diablo III PvP Preview

After getting the chance to try the PvP Arena offerings of Diablo III at BlizzCon 2011, Piki Geek has written an hands-on preview on their experience, which they synthesize as “an absolute blast”. Here’s a snip: The current setup for…

Diablo III Video Interview

Diablo III senior systems designer Andrew Chambers and senior technical designer Wyatt Cheng answer about five minutes worth of questions about the highly anticipated title in a new video interview on GameSpot. The skill swapping mechanics, the Inferno difficulty level,…

Blizzard Entertainment 20-Year History Video

All of the Blizzard-developed titles between 1991 and 2011 are represented in this new 20-year history video, as well as the company’s Make a Wish contributions, the enormous e-tournaments that StarCraft has sparked, and the last few BlizzCon events. A…

Diablo III Preview

The folks at Techgoondu have put together a “beta review“, which is essentially a preview for the title, for Blizzard’s highly anticipated Diablo III, and they seem to come back with mixed feelings of their experience with it, being more…

Blizzard Entertainment Interview

In this article-style interview conducted shortly before BlizzCon and its flurry of announcements, Eurogamer had the chance to talk with the developer’s VP of creative development Chris Metzen, on subjects such as their MMO’s fiction and the upcoming Diablo III.…

Diablo III Loot Tuning Interview

Gamasutra has published a brief article-style interview that they conducted with Diablo III lead content designer Kevin Martens about the “dizzying” amount of tuning they’ve had to do in order to get the loot system to feel right in the…

Blizzard Iterating on Diablo III Console Version

While they don’t want to officially announce a console version of Diablo III until they’re sure it’s going to deliver, game director Jay Wilson did at least talk a bit about the iterating they’ve done on the console controls during…