Diablo III

Diablo III Interview, Part One

Diii.net had the opportunity to grill Diablo III lead designer Jay Wilson over the phone yesterday, and have since posted two of the fifty-six questions (and their answers). Prepare yourself of a month’s worth of the following: Diii.net: Everyone seems…

Diablo III Preview

The editors at PC Gamer recently spent some hands-on time with Blizzard Entertainment’s highly anticipated Diablo sequel, and have since made an online version of their preview available over at CVG. Can Diablo do more than co-op? Could it ever be a competitive multiplayer game?…

Diablo III Forum Activity

Diablo community manager “Bashiok” discusses the teleport ability, character twinking, and more in his latest responses on the official Diablo III forums. On PvP and twinking characters: We haven’t talked about any PvP, and it’s going to stay that way…

Blizzard Entertainment Website Renovation

Seeking to outdo our little revision today, Blizzard Entertainment has launched a brand new website that’s no doubt in preparation for their upcoming Battle.net 2.0 update and the release of StarCraft II and Diablo III. We even have some bullet…

Diablo III Art Interview

Also within the thirty-fourth issue of PCGZine is an interview with Diablo III art director Chris Lichtner and lead technical artist Julian Love. The Q&A can be downloaded in MP3 format or, if you prefer, a transcript is included: Did…

Diablo III Preview

The guys at Games Radar have slapped up a hands-on preview of Diablo III that supposedly appeared in the latest issue of PC Gamer UK magazine. The console heritage is also applied to monster design. In the demo, Jay points…

Diablo III Forum Activity

Diablo community manager “Bashiok” discusses skill caps, advancements in the RPG genre, which resource type characters have to tap for spells, and more in his latest responses on the official Diablo III forums. On a player-made map of Act II:…

Diablo III Interview, Part One

The first half of an interview with Diablo III art director Chris Lichtner and lead technical artist Julian Love is now available on GamerZines. GZ: Working from an isometric camera angle it enables you to control exactly what the player…

Diablo III Skill Trees Detailed

Diii.net has compiled all the information they’ve gleaned from the BlizzCon 2009 build of Diablo III in order to create mockups of the actual in-game skill trees. Word is: These are not actual game skill tree screenshots; Blizzard has never…

Diablo III Interview

Gamasutra has cranked out a three-page interview with Blizzard’s Julian Love and Kevin Martens about the approach the team is taking for Diablo III, specifically from an art and design perspective. On the topic of Blizzard North and Blizzard Entertainment…