Robbery House – Divine Divinity

This guide will help you explore the Robbery House in Divine Divinity.

Robbery House Map

divine divinity robbery house map

Area Overview

When you get close to the house, a little boy named Timmy will run up to you and tell you that robbers have invaded his house and are holding his parents captive. If you want to save the parents, then you’ll have to sneak into the house and free them before confronting the robbers. Otherwise the robbers will immediately execute the parents and you’ll botch the quest. If you can rescue the parents, then you’ll receive 50,000 experience and 2 reputation points when you meet up with them at the Archer’s Guild. They’ll also give you permission to loot the house, but you’ll probably have done that already anyway.

1 – Front Door

Don’t go through this door until you’ve rescued the parents.

2 – Kitchen Door

It starts out locked, but you can find the key (#2a) right next to it. (Press the alt key to see the key and the outline of the door.)

3 – Bedroom Door

It starts out locked, but you can find the key (#3a) in the kitchen. Once you’ve opened the door and gone inside, the parents will automatically leave the house and go to the Archer’s Guild.

4 – Inside Kitchen Door

It starts out locked, but you can find the key (#4a) in the bedroom.

5 – Inside Bedroom Door

It starts out locked (do you sense the trend yet?), but you’ll find the key on Raven (#6) after you’ve killed him.

6 – Bandits

The parents will indicate that you might be able to surprise the bandits if you approach them through the kitchen door (#4) rather than the front door (#1), but there isn’t any difference between the two. Raven (level 25) is the main bandit, and when he dies he’ll drop two keys. One opens the bedroom door (#5) and the other opens the nearby cabinet (#7).

7 – Cabinet

It starts out locked, but you’ll find the key on Raven (#6) when he dies. The only thing you’ll find inside is the key to the chest (#8).

8 – Chest

It starts out locked, but you’ll find the key in the cabinet (#7) in the other room.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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