Dungeon Siege III: Treasures of the Sun DLC Review

Given how likely it is that Dungeon Siege III and its DLC Treasures of the Sun may end up on one of Steam’s recent Autumn daily sales, you may be interested in reading another opinion from the press on the latter, coming via Splitkick, which seems to have enjoyed it, but doesn’t award it a score (unless you count their interesting “Fun per Sessions Score Chart”). Here’s a couple of paragraphs from the brief write-up:

This DLC provides an interesting side story that fits anywhere into the timeline of the full game?. It takes place on the outskirts of the land of Ehb, in the desolate Aranoi Desert. I know what you’re thinking (Wow, A DESERT, that’s an original RPG zone), but hear me out. While not the most original setting, the expansive landscape and included dungeons are incredibly well crafted. The set pieces are interesting to look at, and the quests are presented in a logical order that will let you explore all the extra nooks and crannies built into this world. The time and effort they put into this first expansion shows not just in the design but in the dialogue as well.

If you were a fan of Dungeon Siege 3, I would wholeheartedly recommend Treasures of The Sun for the ten dollar asking price. It provides hours of gameplay in a fully realized new setting. Nothing about it feels tacked-on. Plus, if you haven’t beaten the main campaign of DS3, Treasures will provide you with some bad-ass loot to bring home and use to finish off the story.

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