The Gulf of Madria – Eschalon: Book I Location


In this guide we’ll show you everything there is to know about The Gulf of Madria.


Map

eschalon book 1 map thegulfofmadria

Points of Interest

  1. Cemetery
  2. Bandit Camp
  3. Boat

Local Exits

  1. Front entrance to Outpost at Burning Sands
  2. Back entrance to Outpost at Burning Sands

Enemies

Overview

1 – Cemetery

You’ll get attacked by a pair of Poltergeists in the cemetery.

2 – Bandit Camp

You’ll encounter three Berrea Mercenaries in the camp, but you’ll also find a random treasure chest.

3 – Boat

Originally, after powering up the lighthouse (inside the Outpost at Burning Sands), this boat would have allowed you to take a trip to Ash Island, an optional area with 4-5 hours’ worth of content. But due to technical issues, that planned expansion for the game never came to pass.

Local Exits

A – Front entrance to the Outpost at Burning Sands

B – Back entrance to the Outpost at Burning Sands

World Exits

North – Northeastern Crakamir

West – Eastern Crakamir

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Steven Carter
Steven Carter

Starting with cassette tape games on the TRS-80, Steven has been playing, creating, and writing about games for a long, long time. This makes him experienced, not old. Lately, Steven has been focusing on walkthroughs, making sure everybody knows how to solve Towers of Hanoi puzzles.

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