Alundar’s Dungeon – Eschalon: Book III Location


In this guide we’ll show you everything there is to know about Alundar’s Dungeon, which is located beneath Alundar’s Domain.


Map

eschalon book 3 map alundarsdungeon

Points of Interest

  1. Combination Gates
  2. Pedestal
  3. Valor Rooms
  4. Pedestal
  5. Fear Rooms
  6. Karamiklan

Local Exit

  1. Exit to Alundar’s Domain

Overview

1 – Combination Gates

You’ll be stopped by two combination gates here. You’ll get hints for the combinations in the side rooms (#2, #4).

2 – Pedestal

When you examine the pedestal here, you’ll learn that the code for the first gate (#1) is “the sum of a man’s valor.” To calculate this, you’ll need to enter each valor room (#3) and examine the picture that you’ll find there. You’ll see a caption for each picture that includes a number. The code is simply the sum of the three numbers: 1001 + 1800 + 750 = 3551.

3 – Valor Rooms

To enter the first valor room, you’ll need to pull the lever next to the pedestal (#2). To enter the second valor room, you’ll need to pull the lever found in the first room. To enter the third valor room, you’ll need to pull the lever found in the second room. In each valor room you’ll find a painting with a clue for the combination gates (#1).

4 – Pedestal

When you examine the pedestal here, you’ll learn that the code for the second gate is “the removal of all fear from the totality of valor.” To calculate this, you’ll need to enter each valor room (#3) and each fear room (#5) and examine the picture that you’ll find there. You’ll see a caption for each picture that includes a number. The code is simply the sum of the valor numbers minus the sum of the fear numbers: (1001 + 1800 + 750) – (100 + 658 + 10) = 3551 – 768 = 2783.

5 – Fear Rooms

To enter the first fear room, you’ll need to pull the lever next to the pedestal (#4). To enter the second fear room, you’ll need to pull the lever found in the first room. To enter the third fear room, you’ll need to pull the lever found in the second room. In each fear room you’ll find a painting with a clue for the combination gates (#1).

6 – Karamiklan

Karamiklan is a dragon. He’s involved in the quest Seeking Karamiklan’s Wisdom. Talking to Karamiklan will start the end-game sequence, so be sure you’ve completed everything else you want to do first. There doesn’t appear to be any way to kill Karamiklan.

Local Exit

A – Exit to Alundar’s Domain

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Steven Carter
Steven Carter

Starting with cassette tape games on the TRS-80, Steven has been playing, creating, and writing about games for a long, long time. This makes him experienced, not old. Lately, Steven has been focusing on walkthroughs, making sure everybody knows how to solve Towers of Hanoi puzzles.

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