The Cullis Gate – Fable II

This guide will help you complete The Cullis Gate quest in Fable II.

The Cullis Gate Walkthrough

fable ii the cullis gate quest 1

After spending ten years as one of Lucien’s guards within the Tattered Spire, Theresa will ask that you go surprise Hammer at the Rookridge Inn. Hammer is bellied up to the bar drinking, but that doesn’t mean she isn’t happy to see you when you stop and show her your now-weathered face. She explains that she’s working on finding some useful information about the third Hero’s whereabouts, so until then you pretty much just have to wait for Theresa’s call. Theresa interjects to suggest that you should take some time to recuperate and have a look around Albion now that you’re back.

Technically, you don’t have to do any waiting around. If you don’t care about the advances that have been made in Bowerstone, Oakfield, or Westcliff, then just fast-travel to the Chamber of Fate. Hammer teleports in using the cullis gate with the information you’re looking for – the third Hero is a pirate named Reaver who just so happens to run the port of Bloodstone. Bloodstone is surrounded by Wraithmarsh on three sides and ocean on the fourth, so your only real option is to get to Wraithmarsh and make the trek from there. And the only route to those undead-infested lands is through a cullis gate that Garth built a long time ago at Brightwood Tower. Lucien has already sent men to Brightwood Tower, so you better get moving.

fable ii the cullis gate quest 2

Meet Hammer and Garth at the statue plinth not far down Bower Lake Road in Brightwood. Garth knows an alternate way into the tower, so follow him as he makes his way through the bandit camp to the south and beyond a gate that leads to the back of the tower. From this vantage point, you can start picking off Spire Guards, but it won’t be long before they make it up to your position and you’ll have to play more of a defensive role as you finish the trek to the tower. Once you make it past the Spire Guards and lightning-firing Shard guarding the perimeter, head inside and take the stairs to the outer area of the second floor.

Once you’ve cleared out this area of all Spire Guard resistance, Garth gets to work on the cullis gate. It’s up to you and Hammer to watch his back while he concentrates on getting the portal open. To make things difficult for you, another Shard shows up and starts teleporting in more Spire Guards. Just keep fending them off until Garth is able to get the cullis gate power meter up to 100%. The Spire Guards will never stop coming, so just hop through the gate once he’s finished even if you’re in the middle of a battle. Once through, you’ll move on to the Stranded quest.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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