Fable III

7.3/10
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Fable III PC Review

Bare-bones and stripped down to its very essentials, Fable III is too simplistic for its own good. And that sours the game's strong points that include a beautiful world, well-written dialogue, and a great sense of adventure.

Lionhead Studios – A Misstep for Microsoft

Back in 2016, Microsoft disbanded Lionhead Studios, the team behind the Fable series. But with a new Fable game on the way, and with Microsoft actively buying out RPG developers to fuel their Game Pass service, we now get this…

New Fable Game Officially Announced

For years now, there have been rumors that Playground Games was working on a new installment in the beloved by many Fable series. Those rumors were proven to be true by the new cinematic trailer that premiered during the recent…

Peter Molyneux Talks Fable IV Development

We recently heard from Fable co-creator Simon Carter about the rumored Fable IV title allegedly being developed by Playground Games, so it was only a matter of time before someone chatted up Peter Molyneux himself about the hypothetical RPG sequel…

Richard Cobbett on the Lessons of Fable

All the recent talk of a potential Fable IV being in development by Playground Games has prompted Richard Cobbett to dust off his Rock, Paper, Shotgun account and pen a lengthy retrospective article that looks back at the previous Fable…

Fable Co-creator Talks Fable IV Development

Between this interview with Xbox GM Shannon Loftis, this clue on GamesIndustry.biz, and a not-so-subtle suggestion by a former Lionhead employee, we all but know that a new Fable title is in development, and the alleged title is probably being…

The Fable Franchise May Have a Future, After All

Back in July, Flaming Fowl Studios released an early access/preview version of Fable Fortune, and the CCG/RPG crossbreed has been garnering positive reception from both Windows and Xbox players ever since. Perhaps that is why the conversation that GameSpot had…

Richard Cobbett on RPG Villains

The latest of Richard Cobbett’s RPG Scrollbars columns talks in detail about the intricate process of creating fun, memorable, and satisfying video game antagonists. We get to read about a variety of villain archetypes and their nefarious tricks, and learn…

Peter Molyneux Interview

In an interview with Glixel, Peter Molyneux opened up about his newfound approach to publicity and talked about mobile games, his compassion for No Man’s Sky creator, Sean Murray, his canned Kinect project, Milo, and the way people misunderstood the…

A Call for More Politics and Economy in RPGs

There’s a new blog post by Felipe Pepe up on Gamasutra, in which he makes an argument and general request for an injection of politics- and economy-related content within role-playing games. He points to the way in which this was…