Age of Conan: Hyborian Adventures Q&A, Part Two

CVG has kicked up the second half of their Age of Conan: Hyborian Adventures interview with Funcom product manager Erling Ellingsen.

Q: You recently announced development of an Xbox 360 version of Age of Conan had been green-lighted. What’s the status of that version, and when are you expecting to have it released?

A: The development of the Xbox 360 is steadily on the way, and we’ve put together a separate team with a separate Game Director to work on this version. So it’s getting all the attention it needs. We have just as high hopes for this version of the game, and we’re confident in its success because of how well it sits with the action-oriented audience. Combat in Age of Conan is dynamic, real-time and hands-on – something that will make it work much better on a console than what has been possible with other MMOs. We can’t really say anything about the release date of this version yet, but I can confirm that it will be after the release of the PC version.

It’s important to note that this is not going to be just a port from the PC, but we’re actually going to great lengths to make a tailored version for the Xbox 360.

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