Age of Decadence Interview

No Mutants Allowed has conjured up another interview with Iron Tower Studios lead designer Vince D. Weller about their upcoming turn-based isometric CRPG, Age of Decadence.

Q: Alternatively, does sex really factor much at all beyond gender differences?

A: You can play a seductive female assassin armed with a poison kiss; there are a few gender specific quests; sometimes a woman would have a harder/sometimes easier time. Male characters get a bonus to intimidating, female characters get a bonus to persuasion (we assume that you are pretty and NPCs might pay less attention to what you are saying and as long as it sorta makes sense…). The bonus isn’t visible. You won’t get a better line because you are a girl, but your “lower level” response might suddenly work.

The Merchants and the Guards favor men, the Thieves and the Assassins are woman-friendly “societies”. I think that’s it.

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