Arcania: A Gothic Tale Q&A

JoWooD community manager “Megalomaniac” took the time to answer a selection of questions about Arcania: A Gothic Tale over on the World of Gothic forums. Based on this Google translation, some of the highlights include a few interesting tidbits about the dialogue system, information about the game’s physics support, reasons why DirectX 11 won’t be supported, and more.

It was called, unfortunately, that Arcania “is developed only with DX9. Why not then use the potential (because of graphic and performance of technical reasons) of DX 11? Crysis supports DX9 and DX10, and no user is through this “hybrid” marginalized.

DX 11 could possibly be replenished through a patch? Or you can even assume that is implemented by shifting the release of DX11?

One must always weigh the costs and benefits. DX11 has a few eye candy features. The big advantage is, however, multithreading, and for more fundamental changes are needed, which would only come to the PC version the best. Therefore, the rather unlikely. We want to concentrate on the gameplay – we already have a good technique.

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