Arkane Studios Interview

Gamasutra has published a three-page interview with Arkane Studios’ Raphael Colantonio, in which the creative director answers questions about Arx Fatalis, Dark Messiah of Might and Magic, and the future of the company.

Q: Do you think recent titles are more limited?

A: Yeah, maybe they’re limited by the tech, or maybe they’re limited by the customers (the gamers) but it’s true I feel there was a very deep amount of interactivity back then that we don’t have anymore. I think Arx Fatalis was our real attempt to make something as meaningful as Ultima Underworld.

But it’s not like that’s still our constant objective; we did that, it was a hard game to do, we finished it and we’re proud, but the current market has an importance to us as well, and our passion and objectives is really to do intense first person simulations. We try to always reach for innovation. That’s why with Dark Messiah we had first person melee combat in mind. It was important for us to do that well.

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