Avadon: The Black Fortress Developer Diary #5

Jeff Vogel’s latest developer diary on his upcoming indie RPG Avadon: The Black Fortress lets us know that he’s in the end stretch of the game’s development cycle, meaning it should be out on Mac by late February. There’s no word on the Windows release, but remember Jeff Vogel commented to us in an earlier interview that there is usually a 3 month window between the two releases.

Balancing the end of the game is particularly difficult. There are several reasons for that. First, there is a wide spread in power levels among players. The dedicated grinders and min-maxers have made characters that are about as powerful as the game allows. More casual players have characters who have fallen farther and farther behind. An encounter that is challenging to a hardcore player will be impossible for a casual player, and an encounter that is tough for a casual player is probably painfully easy for the serious player.

It’s a very difficult target to hit, complicated by the fact that at least some of the epic battles at the end of the game should have some pushback to them. They should feel a little tough.

So I try to make the late game fights hard but not impossible for the more casual players. I also try to put in some optional endgame fights that are a real challenge for the toughest players. These two targets are actually tricky to hit precisely, and it requires a lot of feedback and rebalancing.

In Avadon, I want the player to be able to challenge Redbeard for control of the Black Fortress. I want this fight to be soul-crushing, but, with great skill, preparation, and luck, winnable. This is an extra-difficult target to hit. Making something almost impossible is hard. Still, I think I’m getting close.

Thanks RPGCodex.

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