- Aion Classic
- Aliens: Crucible
- Alone in the Dark
- Alpha Protocol
- Arcanum: Of Steamworks & Magick Obscura
- Baldur's Gate
- Baldur's Gate II
- Baldur's Gate II: Shadows of Amn
- Baldur's Gate III
- Baldur's Gate: Dark Alliance
- Baldur's Gate: Dark Alliance II
- Beyond Divinity
- BioShock
- Champions of Norrath
- Champions: Return to Arms
- Curse of the Azure Bonds
- Cyberpunk 2077
- Dead by Daylight
- Death's Door
- Demon Stone
- Deus Ex
- Deus Ex: Human Revolution
- Deus Ex: Invisible War
- Diablo
- Diablo II
- Diablo III
- Dice Legacy
- Disco Elysium
- Divine Divinity
- Divinity II: Ego Draconis
- Divinity: Original Sin
- Dragon Age II
- Dragon Age: Origins
- Drakensang: The Dark Eye
- Drakensang: The River of Time
- Dungeon Lords
- Dungeon Siege
- Dungeon Siege II
- Dungeon Siege III
- Dungeons & Dragons Heroes
- Dungeons & Dragons Online
- Dungeons & Dragons Tactics
- Dungeons & Dragons: Dragonshard
- Elden Ring
- Eschalon: Book I
- Eschalon: Book II
- Eschalon: Book III
- Eye of the Beholder
- Eye of the Beholder II
- Eye of the Beholder III
- Fable II
- Fable III
- Fable: The Lost Chapters
- Fallout
- Fallout 2
- Fallout 3
- Fallout 4
- Fallout Tactics
- Fallout: Brotherhood of Steel
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- Final Fantasy X/X-2
- Freedom Force
- Freedom Force vs. Third Reich
- Game of Thrones
- Going Medieval
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- Hellgate Global
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- ICARUS
- Icewind Dale
- Icewind Dale II
- Jade Empire
- King's Bounty: Armored Princess
- King's Bounty: The Legend
- Legend of Grimrock
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- Lionheart
- Mass Effect
- Mass Effect 2
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- Neverwinter Nights
- Neverwinter Nights 2
- Palworld
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- Rust
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- Shadowrun Returns
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- Sifu
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- Star Wars: KotOR
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- Starfield
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- Stray
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- Temple of Elemental Evil
- The Callisto Protocol
- The Elder Scrolls III: Morrowind
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- The Forgotten City
- The Incredible Adventures of Van Helsing
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- The Outer Worlds
- The Witcher
- The Witcher 2
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- Torchlight
- Two Worlds
- Valheim
- Vampire: tM - Bloodlines
- Vampire: tM - Redemption
- Witcher 3: Wild Hunt
- Wizards & Warriors
- World of Warcraft
Axis & Allies 1942 Online Development Update
Axis & Allies 1942 Online, Beamdog’s digital World War II-themed board game launched into Steam Early Access a while back, and if you’re curious about the game’s Early Access journey so far and Beamdog’s plans for its future, you should check out this recent development update. Here’s an excerpt:
Since the July 31st launch we’ve seen players from all over the world join the battle to relive the game they know and love— or take the plunge and play Axis & Allies for the first time. We’re incredibly grateful to our awesome community members who are essential to the game’s development through Early Access.
In this retrospective I’ll be sharing:
- Some of my favorite visual highlights
- A brief discussion of server issues
- An overview of our plans for the near future…!
[…]
WHAT’S NEXT?
Back in August we introduced some major player-requested features and fixes:
- Streamlined Combat Board Experience
- Alternate starting condition: The Larry Harris Gencon v3.0 variant
- Added animation and visual control options
- Performance and networking improvements
- Over 200+ bug fixes
Looking to the future, we’ll continue to keep the Axis & Allies community at the heart of our development plans.
Here are a few of the features we plan to include in future development work:
PLAYER PROFILES
- Keep track of your wins and losses
- See which power you play the most
- Review previous games
UNIT MOVEMENT & ARROWS
- We hear you loud and clear – there are too many clicks and the movement arrows get pretty confusing (…and it looks like spaghetti).
- We plan to refine unit movement reduce the number of clicks needed to move unit stacks
- We have a plan for how to represent unit movement in a much clearer way that should reduce the confusion (and no more spaghetti).
MATCHMAKING
- We want to speed up the time it takes for players to get into a game
- We’re working on a system to match players searching for games together
- We also plan to include a ladder system that matches players based on skill level
GAME NOTIFICATIONS
- We’re looking into ways we can notify you that it’s your turn, aside from email
FIGHTER, AIRCRAFT CARRIER AND TRANSPORT IMPROVEMENTS
- We agree it’s not always clear how the rules for these units work (especially if you’re new to the game)
- We’re taking steps to make the UI and visuals for these units more clear.
BETTER AI
- We’re working on getting our robot players up to snuff – but you are tough competition.
- We have a few ideas how we can make the AI more challenging contenders.
BUGS, POLISH, STABILITY
- As always, we’re prioritizing work on the stability of servers, improving the speed, and overall polish to the game.