Baldur’s Gate III – Swen Vincke Interview

With Larian’s CEO Swen Vincke currently at GDC, PC Gamer got a chance to chat with him about Baldur’s Gate III, the game’s massive scope, Larian’s rapid expansion that allowed them to produce a game of such scope, and what they’re currently working on.

Here’s a couple of paragraphs to get you started:

“I never expected us to be 400 people to make BG3,” Vincke told me. “Nobody expected it. But it’s literally what we needed to do it. We had a choice. There was a moment where we started understanding what we needed to do to make this game. We thought we understood. Then we actually really understood. And so we had two choices: we could scale it down, or we could scale ourselves up. And so we chose to scale ourselves up.”

I asked Vincke where he thinks BG3 fits within the broader D&D landscape, in all its forms, and the answer came easily. “The benchmark incarnation of 5th Edition in a videogame,” he said. “That’s what we’re trying to do. I think it’s already very good, and it’s still getting better.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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