Baldur’s Gate: Dark Alliance II Q&A

The Armchair Empire has conducted an interview with Dave Maldonado, lead designer for the upcoming Baldur’s Gate: Dark Alliance II. Here’s a bit of what was said:

Q: How much character customization will be made available? Part of the attraction of Dark Alliance for non-D&D fans was just being able to jump right in with a pre-made character.

A: When the team refers to improved character customization, we’re talking about in-game… enough abilities (again, spells and feats) and combat skills that a character can only master a handful of them in one play-through, ability scores with a more significant effect on the game (making that extra point every four levels–as well as magic items that modify statistics–that much more precious), an item creation system that allows players to craft the specific equipment that they want to use (e.g. take a weapon of wounding you don’t need and use the materials to make a breastplate that boosts your HP a bit each time you’re struck), etc.

Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *