Bastard of the Old Republic, Part Two

The second portion of Eurogamer’s retrospective romp through BioWare’s Knights of the Old Republic has been published.

“Get over it,” I told Mission, the 14-year-old Twi’lek who had joined my party. She was confiding in me about the horror of her home planet being utterly destroyed. The Sith had completely obliterated the population of Taris, countless millions had been slaughtered, and everything she had ever known or loved, beyond one Wookiee, was gone. Move on, whiny child.

Continuing my mission to play through BioWare’s Knights of the Old Republic making only the most awful, spiteful and abhorrent choices available at every turn, letting a kid know her concerns over mass genocide were of no import whatsoever was now second nature. My character, Simon Evil, had an alignment deep in the red. A character screen, detailing your current levels and abilities, shows an image of your Jedi against a background that reflects their position within the Force. You begin with a white glow of neutrality, shifting toward either blue or red depending upon your actions and behaviour. Simon was already standing against a deep red after just one planet. He had already done some terrible, terrible things. Dismissing Mission’s grief – whatever.

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