Bastion Now Available for Google Chrome

While there have been a handful of handheld games that have been made playable within Google’s Chrome browser, we haven’t seen a full-fledged PC/console game make that transition… until now. According to this announcement on Supergiant’s website, Bastion is now taking advantage of Google’s Native Client technology to give us all some action RPG entertainment without ever having to close our browser. Of course, it’ll still cost you $14.99:

This latest version of Bastion is built to run right in your web browser, using Google’s new Native Client technology. This really is the full Bastion experience, featuring our highly acclaimed 1080p artwork, musical score, reactive narration, and play experience, all built to run fast and smooth just like our Xbox 360 and PC versions. And, much like those versions, you can play through the prologue for free. The full game can be unlocked for $14.99.

We’re very excited to have Bastion now available on Chrome since it makes getting into the game easier than ever before, and opens up the experience to tons of new players. including players using computers other than Windows-based PCs.

The Chrome version of Bastion requires:
– Processor: 1.7 GHz Dual Core or Greater
– Memory: 2 GB
– Hard Disk Space: 1.0 GB
– Video Card: 512 MB graphics card (shader model 2)
(Note: Gamepad controllers are not supported in this initial release.)

We’d like to thank the team at Google for collaborating with us on this project, and Roger Hanna, Ryan Williams, and Griffin Chronis for their additional engineering work.

Also, we owe a special thanks to all you folks who’ve taken the time to request Bastion for your gaming platform of choice. This new version means many of you should now be able to play Bastion for yourself. This is also a good time to reiterate our stance when it comes to bringing Bastion to other platforms: We have no confirmed plans for other versions of Bastion, though we haven’t ruled anything out for the future either. The quality of our game is our primary concern, and that means having to focus on developing for one platform at a time. We aim to be super careful about how we make these choices, to bring you the highest possible quality in any new game we make available.

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