BioShock Interview

Eurogamer was able to track down Irrational Games’ Ken Levine for a brief interview about their upcoming FPS/RPG hybrid, BioShock.

Q: With the implied moral structure of BioShock’s world, we’ve been given the impression that we’ll need to make tough decisions while playing. What purpose do moral challenges have in gaming? To what end have you made use of them here?

A: I don’t believe moral choices in games have a huge amount of meaning if they don’t go hand in hand with gameplay choices. BioShock ties the two together. The game asks the player: “How are you going to deal with the Little Sisters who’ve been enslaved by the city of Rapture? Are you going to help them? Or exploit them?” And the choices the player makes will directly tie into not just elements of the plot, but with how the player’s character’s abilities grow and develop over time.

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