BioWare Blog: GenCon Indy, Part One

Dragon Age: Origins was on display at this week’s Gen Con Indy, so BioWare community coordinator Chris Priestly has kicked off a new series of blog entries to tell us all about it.

Sure, there are conventions that are larger for video games (like E3 or the upcoming PAX conference in Seattle), but I think it is the largest convention dedicated to gaming in North America. There are all sorts of games here; board games, dice games, live action role playing, card games, miniatures and, luckily for BioWare and EA, a growing segment of video games. The video games here try to fit in with the audience, so BioWare has sent our next great Fantasy RPG, Dragon Age: Origins for fans to play. There are other great games here as well like Dante’s Inferno and Warhammer Online, but I think we are the game that best fits in with the convention attendees. All of whom are gamers, fans of fantasy and, like me and the rest of the BioWare team, huge nerds who love the games we play.

We knew Dragon Age: Origins would be a great fit for the con, so we created a booth where we can allow fans to try out the PC and Xbox 360 versions with hands on game play. We also have a stage where we are doing combat demos as well as toolset and story presentations. Along with me is Dragon Age Lead Writer David Gaider, Producer Fernando Melo, Technical Designer Cori May, Senior Programmer Derek Beland, QA Analyst Vanessa Prinsen, Toolset Programmer Bryan Derksen and Assistant Brand Manager Randall Bishop. David is doing double duty handling press interviews as well as doing stage presentations on the story of Dragon Age: Origins. Fernando and Bryan are doing toolset demos. And the rest of us are helping fans play the game and answer questions.

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