BioWare Blog: Running a Horror Game, Part Three

BioWare’s Jay Watamaniuk covers the second night’s itinerary when running a horror-themed tabletop game in the final installment to his blog series.

Second night tips:

‘¢ As you can see the first night is about building tension the next night is more about movement and faster pacing. I have found players like this kind of slow build-up the first night but a possibly shorter second night
‘¢ You will need a space closed off to players where your actors can gather and rest, eat and switch costumes if needed.
‘¢ Think very carefully about what to do with players who are killed off/ taking out. Do they become actors or do they gather in a particular place while the game continues? If they become actors make sure to be ready with costume bits, direction and general support (nobody likes to ‘˜lose’ so give them something cool to do for the rest of the game to keep everyone working towards an excellent game).

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