Black Geyser: Couriers of Darkness Update #34 – Updated Schedule and More Content

GrapeOcean Technologies’ Infinity Engine-inspired RPG Black Geyser: Couriers of Darkness was supposed to be getting its Backer Beta in November, but according to this Kickstarter update, the beta’s release had to be postponed for about 4 months in order to implement some additional side quests.

Apart from sharing this bit of news, the update brings us a few pieces of concept art depicting the Wizard-exclusive “Locus” stronghold. It then explains how the game’s stronghold system will work. Check it out:

Ho there, adventurers!

While the development of the main storyline quests is progressing according to our plans, some side quests crucial for the Backer Beta as well are taking way more time to implement than we expected in our high-level plans. Therefore, a four-month delay became inevitable in the Backer Beta. We have learnt a lot from this process, allowing us to make much more precise quest development estimations in the future. The good news is that the Backer Beta will have more content (especially spells) than originally planned, as our spell and item implementations have simultaneously progressed without any delays.

Our late pledging (crowdfunding) campaign will soon come to an end as well, allowing us to finalize the pre-orders and start collecting information for the digital rewards from our backers.

The new schedule is as follows:

  • End of late pledging campaign: 26th December 2019
  • Backer Beta (Early Access) delivery: 24th March 2020

Locus the Wizard Stronghold

For this update we wanted to show you something we’ve been working on. Our Stronghold system will allow players to have a base of operations. Strongholds are specific to each party role and class, with each of the four roles (Warrior, Wizard, Priest and Outlaw) getting their own unique area, and aesthetic changes to the Stronghold based on the player’s class within each role. While we’re not ready to show off the final in-game map yet for the Strongholds, we wanted to give players a sneak-peek into how our concept artist has worked to design our Stronghold maps.

The image above depicts Locus, the Wizard stronghold. Clever players will find a way to summon a portal to Locus, deep in the woods south of Isilbright. Each area within Locus contains a puzzle, allowing you to further access the remaining areas (those walkways don’t start out as straightforward as they look here!). Once the puzzles are completed, Wizards will be able to utilize each of the buildings for a variety of purposes, and recruitable NPCs who are not currently in the party will make themselves at home so that it’s easier for players to enlist their services later without having to travel all over the world map.

As mentioned earlier, specific classes will see aesthetic changes to portions of their role’s Stronghold. Wintermages will find the Sanctum appropriate to their frosty pursuits after claiming Locus as their own.

Warriors and Priests will have more combat-oriented challenges to unlocking their Strongholds, while Outlaws will find themselves meddling in intrigue that affects the whole nation! Additionally, players who are not of the correct role for a given Stronghold will still be able to play through the quest related to each, so never fear about missing any content! As the game continues to develop, we will be showing you more information about the Strongholds you can call home.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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