Camelot Patch Notes

Straight from the Camelot Herald:

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Dark Age of Camelot

Test Version 1.69a Release Notes

March 9, 2004

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NEW THINGS AND BUG FIXES

– (ToA Only) The group and minigroup windows will now display endurance for each group member.

– The /who command has been altered to show a [CG] and a [BG] next to players’ names who are the leaders of a public chat group and battlegroup respectively.

– The /who command now allows multiple different search filters at once. For example, typing /who 40 50 Wizard Emain Dragonhearts would list all of the level 40 through 50 Wizards currently in Emain Macha with a guild that matches the “Dragonhearts” filter.

– A member count has been added to the /bg status command.

– When attempting to repair a door without enough wood, you will now receive a message informing you of the number of wood units you need and the number of wood units you currently have.

– The /houseloc command has been added. When in the same region as a given lot, /houseloc (lot number) will tell you the owner’s name, the zone name, and the x and y coordinates within that zone.

– Speed of the Realm, the spell cast by each realm’s hastener NPCs, has had its duration increased to 4 minutes. This should allow players to make it to the first keep in their frontiers before the spell expires.

– Other speed spells or songs will no longer overwrite Speed of the Realm.

– Other speed spells or songs will no longer overwrite Favorable Wind, the spell cast by each realm’s housing musician NPCs.

– Self targeted “no recast” spells, such as self bladeturns, should now overwrite group pulsing bladeturns even during the 2.5 second no recast period.

– Group-targeted spells and abilities now properly check for the distance of any pets of group members when casting.

– The stun component on the Albion thrust style, Dragonfang, has been reduced to 5 seconds. We will be offering a respec for those affected by the Dragonfang change before this change goes to the live servers.

– The damage over time “proc” on the Fool’s Bow artifact will now fire correctly.

– Artifacts no longer incorrectly report experience gains from grey con monsters.

– Staves with +All Magic skills no longer give double Druid Nature skill bonuses.

– Items owned by their owners with heal procs no longer check for /nohelp.

– Pets are treated as their owner for the purposes of the /nohelp command.

– Power percent bonuses now display in the BONUSES window.

– With no quiver slot selected, a player’s highest ammo slot in their inventory will always be chosen.

– Added a new slash command: “/quiver dump” – it will take any arrows in your quiver and drop them on the ground.

– You will now receive a pop-up confirmation box when using a realm ability respec.

– You can now save your default camera position to your own setting. Place your camera where you want it to be, and type “/setcamera”. To erase your custom settings, use “/resetcamera”. Once you set a new camera position with /setcamera, you can move your camera back to that position by pressing the ‘Reset Camera’ key. This setting is saved on a per-character basis.

– You will now get an icon at the top of your screen if you are being protected, guarded, and/or intercepted. Right clicking on this icon will display who is doing the action to you.

– Optimized speed of zoning between two different worlds (Shrouded Isles to Homeland, etc).

– Fixed an issue which was causing additional hitches immediately after entering housing zones.

– (ToA Only) When running in windowed mode, the resolutions 800×600, 1024×768, 1152×864, and 1280×1024 will always be available to select, even if your video card does not report them as available resolutions.

– (PvP Only) Necromancers on PvP servers can now attack one another when one or both necromancers are in shade form.

– (PvE & PvP) Using something other than a left axe in your off-hand as a shadowblade or berserker will no longer allow you to dual wield.

– (Pendragon Only) A Master Level respec NPC has been added to each of the capital cities. Please visit Mylo near the Darkness Falls merchants and right click him to change your master level path.

– (Pendragon Only) /charcopy now reports correct syntax when typed by itself.

CLASS CHANGES AND FIXES

Healing Class Changes

– Spread heal spells for the Healer, Druid, and Cleric will no longer overwrite each other in the character’s spell list as the character progresses in specialization. As new spread heals are obtained through specialization, the old spread heal spells will remain on the healer’s list. This will allow healing specced clerical classes the option of casting a lower level version of spread heal in situations where the power cost of the higher level spread heal might be prohibitive.

– New buff spells have been added for the three primary buff classes in the game (cleric, shaman, and druid). These spells are point blank area of effect buffs that affect up to 40 targets within a radius of 1000 units, and which are about 50% as effective as their concentration counterparts on the same lists and have a 10 minute duration. These new buff spells are intended to help more characters have access to buffs in RvR and on PvE raids.

Cleric – Enhancements Spec Line
34 Archangels Allotment (Strength/Constitution)
45 Archangels Apportioning (Strength/Constitution)
39 Benefit of the Archangel (Dexterity/Quickness)
49 Bounty of the Archangel (Dexterity/Quickness)
30 Acuity of the Council (Acuity)
41 Acuity of the Congregation (Acuity)

Shaman – Augmentation Spec Line
35 Dispersal of the Deep (Strength/Constitution)
45 Partitioning of the Deep (Strength/Constitution)
36 Shadow’s Blessing (Dexterity/Quickness)
46 Shadow’s Endowment (Dexterity/Quickness)
30 Alacrity of the Deep (Acuity)
41 Clarity of the Deep (Acuity)

Druid – Nurture Spec Line
33 Strength of the Wildwood (Strength/Constitution)
43 Strength of the Hinterland (Strength/Constitution)
38 Hurricane’s Dance (Dexterity/Quickness)
48 Typhoon’s Dance (Dexterity/Quickness)
30 Nature’s Enlightenment (Acuity)
41 Nature’s Sapience (Acuity)

– We have added buff shearing spell lines to the Shaman, Druid, and Cleric buffing lines. These spells are designed to be used offensively against enemy realm targets to remove one of their buffs. Characters who have a buff enhancement ripped off them via these spells will also take some damage due to the buff shearing effect. Characters who do not have a buff removed will not be damaged. Concentration and timed buffs that a character has cast on themselves are immune from buff shearing.

Cleric – Enhancements Spec Line (Single Target)
23 Piety Pilfer (Acuity)
24 Adroitness Evulse (Dexterity)
25 Embodiement Fray (Constitution)
26 Brawn Reflux (Strength)
27 Endowment Impair (Strength/Constitution)
29 Deftness Snatch (Dexterity/Quickness)
31 Piety Sequester (Acuity)
32 Adroitness Commandeer (Dexterity)
33 Embodiement Annex (Constitution)
35 Brawn Appropriate (Strength)
36 Endowment Sieze (Strength/Constitution)
38 Deftness Usurp (Dexterity/Quickness)

Cleric – Enhancements Spec Line (Area of Effect)
42 Piety Bounce (Acuity)
43 Adroitness Eradicate (Dexterity)
44 Embodiement Banish (Constitution)
46 Brawn Unloose (Strength)
47 Endowment Dispossess (Strength/Constitution)
48 Deftness Irrupt (Dexterity/Quickness)

Shaman – Augmentation Spec Line (Single Target)
21 Acuity Dice (Acuity)
23 Dexterity Crop (Dexterity)
24 Constitution Curtail (Constitution)
25 Strength Prune (Strength)
26 Potency Skive (Strength/Constitution)
28 Acuity Cut (Acuity)
29 Agility Trim (Dexterity/Quickness)
31 Dexterity Fragment (Dexterity)
33 Constitution Hash (Constitution)
34 Strength Lop (Strength)
37 Potency Whack (Strength/Constitution)
39 Agility Trunc (Dexterity/Quickness)

Shaman – Augmentation Spec Line (Area of Effect)
40 Acuity Slash (Acuity)
43 Dexterity Mangle (Dexterity)
44 Constitution Clip (Constitution)
47 Strength Hack (Strength)
48 Potency Sever (Strength/Constitution)
50 Agility Mince (Dexterity/Quickness)

Druid – Nurture Spec Line (Single Target)
22 Power Carve (Strength)
23 Fleetness Foul (Dexterity)
24 Willpower Cleave (Constitution)
25 Intelligence Gash (Acuity)
26 Might Dissect (Str/Con)
28 Nimbleness Rip (Dex/Quick)
32 Power Cross (Strength)
34 Fleetness Disjoin (Dexterity)
35 Willpower Dissolve (Constitution)
36 Intelligence Rupture (Acuity)
37 Might Sunder (Str/Con)
39 Nimbleness Tear (Dex/Quick)

Druid – Nurture Spec Line (Area of Effect)
42 Power Unbind (Strength)
44 Fleetness Segment (Dexterity)
45 Willpower Dock (Constitution)
46 Intelligence Gut (Acuity)
47 Might Rend (Str/Con)
49 Nimbleness Shear (Dex/Quick)

Animist

– Animists now have a spell that will allow them to release multiple pets at a time. This spell, called “Release Clump”, is available to animists at level 4 in the Creeping Path base line.

– The maximum number of turrets than an Animist can have spawned at any one time has been reduced to 15. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.

– Animist turrets will no longer attempt to snap to the floor when summoned underwater in dungeons.

– Animist bomber pets now check for the Phase Shift master level ability.

Friar

– The following Friar spells now have the appropriate expire messages attached to them: Shield of Faith, Shield of Piety, Shield of Devotion, Shield of Grace, Shield of Justice, Shield of Zeal, Shield of Holiness, Shield of the Sanctified, Blessing of Absorption, Blessing of Dissipation, Saint’s Energy, Saint’s Stamina, Saint’s Persistence, and Saint’s Tenacity.

Nightshade

– The damage of the Nightshade’s line of shouts, Dart of Night through Lance of Night, has been increased.

Warden

– Warden pulsing blade turn spells will no longer overwrite each other in the character’s spell list as the Warden progresses in specialization. As new pulsing blade turn spells are obtained through specialization, the old pulsing blade turn spells will remain on the Warden’s list. This will allow nurture specced Wardens the option to elect to run 8 or 10 second pulsing blade turn to save power.

MASTER ABILITY CHANGES

– The master level ability, Demoralization, now correctly subtracts value from user’s spec level when attacking or casting spells.

– The master level ability, Defending Martyr, has had its cast time removed. It should now be an instant cast spell.

– The master ability, Blanket of Camouflage, has been changed in the following ways: Duration increased to 10 minutes. Recast time increased to 10 minutes. Cast time increased to 20 seconds.

– All master level abilities should now have delve information.

– The icons for combat styles in the Battlemaster master level line should now display correctly.

TRADESKILL UPDATES

– The inventory icons for the following poisons should now be correct: weak essence of weariness, essence of weariness, weak essence of lethargy, and essence of lethargy.

– “Ethereal ashes” has been renamed “ethereal ash” to properly correspond to the tradeskill recipe delve for the extraordinary behemoth potion.

– Delve information has been added to identify mob-dropped Alchemy components.

TOA USER INTERFACE MODDING SUPPORT

– Status icons no longer draw when the bound adapter’s value is less than 0.

– Mini group invisible buttons no longer require Control IDs.

– Added new adapters for group endurance: “group_endurance0” to “group_endurance8”

CAMELOT CLASSIC WORLD NOTES

General

– Legiliwin, the Albion Arrow Merchant in Blendrake Faste, now sells arrows in addition to bolts.

Quests – General

– For those of you who have been eagerly awaiting the next round of tradeskill quests, they are finally here! Crafters should make it a point to visit their capital city trainers to obtain these new quests. Please note that you must have completed both the 500 and 600 skill level quests before you will be able to acquire these new quests.

Dungeons

– The summoned weapons by the Blue Lady in Marfach Caverns will no longer leave her room.

Item Notes

– The salvage value on the Robes of Ghostly Light (Albion) has been reduced to a more appropriate amount.

– The Gold Lined Drinking Horn (Hibernia) should no longer display that it has magical bonuses in the delve.

– Slicer (Hibernia) will no longer appear to have an invalid spell attached.

– The Restless Robes (Albion) can now be dyed with leather dye instead of cloth dye.

– Delve information has been added to all respec stones to denote the type of respec for which they may be used.

SHROUDED ISLES WORLD NOTES

Albion Monsters

– Wradech is no longer immune to physical damage.

Quests- General

– Bounty Quests (All realms) – We have placed a maximum level cap on the bounty quests in Shrouded Isles. This was done to keep higher level players from being given teasers about quests they could no longer do. The cap level was set based on when the highest level monster involved in the bounty quest turned green to players. Example: If the highest level monster involved in a level 20 bounty quest is level 21, the quest is capped at level 29 since above level 29 the monsters involved will be gray. Any bounty quests that involve monsters level 36 and over were not capped.

Item Notes

– Delve information has been added to all respec stones to denote the type of respec for which they may be used.

TRIALS OF ATLANTIS WORLD NOTES

General

– Players will no longer have a chance to get stuck in a tree on their return trip from Atlantis to Hibernia.

– (Hibernia) The Volcanus Haven guards have returned to their posts and are once again guarding the Haven.

– Martikhoras will no longer vary in level when it spawns.

Oceanus Quests

– The Secrets of Naxos (All realms) – Players on steps 12 and 13 will now receive the Bracers of the Tritons when they kill Nikoda.

Oceanus Encounters

– The Mariasha’s Sharkskin Gloves encounter will now properly grant encounter credit to all group members.

Volcanus Encounters

– The Livid Salamander will no longer assist the salamander hatchlings in battle unless he is aggro’d independently.

Aerus Encounters

– When the Cyclops Eye shield drops to the ground, it will now display one message indicating this rather than several.

– Destin has been moved to a more visible location in the Aerus Haven.

Belt of the Sun (Hibernia)

– Bards will now automatically receive the Belt of the Sun instead of being given the choice of activating the Belt or having it returned to them. The Sages were mistakenly telling Bards that they couldn’t use all the features of the Belt of the Sun, but they can.

Spear of Kings (Midgard)

– Hunters can now choose between a one-handed and a two-handed swords version of the Spear of Kings in addition to the spears version. Any Hunter that would like to trade in their spears version of the Spear of Kings for a swords version should speak to Loremaster Jorian or Loremistress Agneta. Please note any experience or levels the spears version of the Spear of Kings has gained will be lost when it is exchanged for the swords versions.

Crocodile’s Tooth Dagger (Albion)

– A one-handed crush version of the Crocodile’s Tooth Dagger has been added for Mercenaries, Reavers, Paladins and Armsmen. These classes may exchange their slashing or thrusting versions of the Crocodile’s Tooth Dagger for the crushing version by speaking to Scholars Daelin or Samaya. Please note any experience or levels the Crocodile’s Tooth Dagger has gained will be lost when it is exchanged for the crushing version.

Crocodile’s Tooth Dagger (Midgard)

– A one-handed hammer version of the Crocodile’s Tooth Dagger has been added for Warriors, Thanes, Skalds, Savages, and Berserkers. These classes may exchange their swords or axe versions of the Crocodile’s Tooth for the hammers version by speaking to Loremasters Trygve or Joakim. Please note any experience or levels the Crocodile’s Tooth Dagger has gained will be lost when it is exchanged for the hammers version.

Crocodile’s Tooth Dagger (Hibernia)

– A one-handed blunt version of the Crocodile’s Tooth Dagger has been added for Heroes, Champions, and Blademasters. These classes may exchange their blades or piercing versions of the Crocodile’s Tooth Dagger for the blunt version by speaking to Sages Miodac or Deavin. Please note any experience or levels the Crocodile’s Tooth Dagger has gained will be lost when it is exchanged for the blunt version.

Malice’s Axe (Albion)

– Crushing versions of Malice’s Axe have been added. Clerics and Friars may now activate Malice’s Axe as a one-handed crushing weapon (Malice’s Mace). Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Malice’s Axe for a crushing version. Please note any experience or levels Malice’s Axe has gained will be lost when it is exchanged for the crushing version.

Malice’s Axe (Midgard)

– Hammer versions of Malice’s Axe have been added. Shamans and Healers may now activate Malice’s Axe as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Malice’s Axe for one of the hammer versions. Please note any experience or levels Malice’s Axe has gained will be lost when it is exchanged for the hammer version.

Malice’s Axe (Hibernia)

– Blunt versions of Malice’s Axe have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of the Axe. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Malice’s Axe for a blunt version. Please note any experience or levels Malice’s Axe has gained will be lost when it is exchanged for the blunt version.

Battler (Albion)

– Crushing versions of Battler have been added. Clerics and Friars may now activate Battler as a one-handed crushing weapon. Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Battler for a crushing version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the crushing version.

Battler (Midgard)

– Hammer versions of Battler have been added. Shamans and Healers may now activate Battler as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Battler for one of the hammer versions. Please note any experience or levels Battler has gained will be lost when it is exchanged for the hammer version.

Battler (Hibernia)

– Blunt versions of Battler have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of Battler. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Battler for a blunt version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the blunt version.

Artifact Notes

– The Shades of Mist and Traitor’s Dagger now use new artwork to replace the necromancer shade form previously used for the shape change illusions. This change will no longer allow characters to be effectively invisible in some situations.

– Artifact spells will now be usable as they are unlocked. Previously the artifact spells were set to a minimum level higher than the level at which players could receive the artifact.

– The time of day requirements for earning experience have been removed from the Eerie Darkness Stone and the Night Shroud’s Bracer.

– The level ten spells for Aten’s Shield and the Snakecharmer weapons and the level five spell for the Maddening Scalars are now a linked absorption buff and damage shield.

– The Disarm spell procced by the level five spell on the Harpy Feather Cloak will now last the correct duration.

– The Shadow weapons summoned by the Crocodile’s Tooth now have +8 Score Cap bonuses instead of +10 Score Cap bonuses in order to allow players to use the weapons at level 45.

– The Scorpion Tail should now correctly earn experience from all scorpions.

– The Ceremonial Bracers and the Band of Stars will now earn experience at the same rate as the other RvR only artifacts.

– The spells on Nailah’s Robe and Wings Dive should now proc correctly in PvP and PvE.

– Snatcher should now correctly earn experience on Gaheris from undead mobs.

– The Strength Cap bonus on the Staff of the God (Albion) has been changed to a Dexterity Cap bonus.

– The Acuity Cap bonus on the Crown of Zahur (melee scale version) has been changed to a Constitution Cap bonus.

– The reactive proc on Enyalios Boots will now correctly debuff the opponent.

– The axe version of Blade Shadow (Midgard) should now increase axe skill instead of sword.

– The crush resist on the Golden Scarab Vest has been increased to 6%.

– The level four spell on the Fool’s Bow should now proc correctly.

Item Notes

– The Harpy Talon Neckguard, the Animal Bone Bracelet, and the Harpy Feather Charm can now be traded.

– The original spells have been returned to the Celestius items.

– Earth-Studded Gloves (Albion) can now be dyed with enamel dye.

– The 0% Spell Damage bonus on Ember (Hibernia) has been changed 2%

– Laodameia’s Bow (Albion) no longer has a requirement attached to the Dexterity bonus

– The Midgard versions of Mace of Blood and Mace of the Pure have been renamed to Hammer of Blood and Hammer of the Pure. These two weapons should now also have hammer inventory icons.

– The Blade of the Tainted (Midgard) should now have the appropriate weapon model.

– The Hissing Dire Trident (Hibernia) should no longer display a second hitpoints bonus.

– Any Volcanus hand-made items with reuse timers set to 15 minutes should now have a reuse timer set to 90 seconds.

– The Great Sword of Dissolution (Hibernia) should now increase large weaponry skill instead of blades.

– The Scaly Buckler (Hibernia) should now increase the acuity stat, instead of displaying a blank bonus set to 27 points.

– The Falchion of the Zenith (Albion) now has a particle effect that fits.

– The Cyclopean Sky Scraper (all realms) can now be dyed with weapon enamels.

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