Camelot Patch Notes

Straight from the Camelot Herald:

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Dark Age of Camelot

Test Version 1.70e Release Notes

April 23, 2004

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NEW FRONTIERS NOTES

– Fixed a bug that caused guilds to be unable to claim keeps.

– You should no longer be able to strafe through “ground is too steep” areas.

– Repaired doors will now close at a faster speed to mirror the current speed that is set on the live servers.

– Keep lords for level five or higher keeps should now correctly drop keys to supply chests. Please note the contracts found in the chests are not yet functional.

– The merchant town NPC pet classes should now have pets that con as friendly to members of their respective realm.

– All stealther realm guards have had their hit points reduced.

– Albion Milegates will now teleport friendly troops to the other side.

Ram Changes

– Rams can only be used to attack gates/doors.

– If the ram controller loses control of the ram while it is moving, it will stop its movement immediately.

Siege Changes

– It is no longer possible to aim more than three pieces of siege equipment at a keep piece at the same time, and no more than 1 piece can be aimed at a gate/door at once.

– When using a trebuchet or catapult and using ground targeting rather than left-click direct target aiming, splash damage will no longer affect keep pieces.

– All of the damage modifiers from the various different types of siege equipment against the various target types (players and controlled pets, doors/gates, wall pieces, boats) should now be fully functional.

– A new catapult ammunition called stone shot is available on siege ammunition merchants.

– Greek fire now has an in-flight animation.

Quests – Albion

– Prelude to War – Players stuck on step 8 of this quest can now kill the Ellyll villagers and Ellyll guards in any of the three camps in Pennine Mountains to continue the quest.

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