Camelot Patch Notes

Straight from the Camelot Herald:

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Dark Age of Camelot
Test Version 1.70ak Release Notes
June 28, 2004

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TEST SERVER NOTES

– The level 5-9 battleground is once again open on Pendragon.

NEW FRONTIERS NOTES

– When placed on a frontiers keep piece only, turrets now have a maximum height above them (of about two character heights) in which they can cast and attack. This should allow defenders of even the smallest outpost towers to go up to the top roof and cast on any turrets placed on the first level without being hit back.

– We fixed a problem where Midgard Relic Wall doors in Yggadra Forest were opening and closing in the incorrect order. Now they should function as documented.

– Diminutive Siege Apparatus recipes no longer require tradeskill tools to create. Note that inventory tradeskill tools (planing tool, sewing kit, and smith’s hammer) are still required to deploy Diminutive Siege.

– The Keep Lords for all Frontier Keeps have been moved to a more central location in their respective rooms.

– Animist bombers are now properly reduced in effectiveness if the caster of the bomber has Mastery of Concentration active.

– Monsters should now be able to path through broken keep doors.

– Mesmerized or Stunned players will no longer be able to operate siege equipment.

– Players will not be able to operate siege equipment if they do not have Line of Sight to the siege piece they are trying to operate. This is to prevent players from operating siege while standing on the other side of a door or wall.

– Pets that perform weapon styles are properly attributed in the feedback to their owners.

– If something damages you with a DoT and then dies, you see “A now dead enemy hits you for X damage” instead of garbage.

– The Siegemasters in the Battlegrounds have returned. The summoned siege is still broken and should be fixed tomorrow.

– A new merchant selling siege components has been placed adjacent to each border keep in the frontiers. The merchants are as follows; Albion Calesta and Lenadariel, Midgard Kharne and Heimdar, Hibernia Terilen and Elsendra.

– When a ram controller selects a door object and clicks move the ram should now automatically use the door as a destination. It will also check the current distance to the door along the way, stopping as soon as it is within range of the door and providing a message to the controller.

Realm Ability Changes and Fixes

– Dual Threat no longer has an icon. This is a passive ability and was mistakenly assigned an icon.

– Decimation Trap now delves for the proper damage.

– Ammo Summoning no longer delves as Arrow Salvaging with incorrect values.

– Using a style cancels the Blade Barrier RA and its associated disarm effect.

– The Vanish RA reports how many seconds of super-stealth you have when used.

– Reflex Attack swings no longer interfere with style chains.

– Testudo now blocks spell damage from monster and enemy player pets in addition to enemy players.

– Savagery abilities no longer check to see if the savage has enough health to use if Blissful Ignorance is active.

– Poisons now have a chance to expend themselves when used against a target with Remedy active.

– Sure Shot given a new icon so that it no longer has the same icon as Rapid Fire. Really.

– The following abilities now display the same icon in the effect bar as the quickbar: Testudo, Remedy, Charge, and Snapshot.

– The Soldier’s Barricade RA now blocks magical damage from monsters, including enemy pets.

– Divine Intervention will now heal necromancer pets.

– You can no longer activate Testudo while dead.

– Shamans can now get criticals on bolts if they have Wild Power.

– Stuns from styles are now blocked by Charge, Speed of Sound, and Arm’s Length.

– Fury of Nature RA now converts damage shield, damage add and critical melee hits into healing.

– Mastery of Concentration no longer affects charged items, procs or reactive procs.

NEW THINGS AND BUG FIXES

– Moved many messages from archery fire from generic channel into the “You Attack” channel (or in a few appropriate cases, the “You Missed” channel).

– The Necromancer Death Servant line of damage shields now properly scale past level 24.

– Grammatical fixes made to bug report submissions messages, autotrain messages, and grave error messages.

– Sabotage ML delve no longer incorrectly refers to siege equipment.

– We have fixed a longstanding conflict with existing buffs and items that cast spells when worn. Other buffs or effects will no longer drop when equipping and unequipping such items. In addition, buffs from bows will drop when the archer draws a melee weapon from either hotbar or paperdoll.

CAMELOT CLASSIC WORLD NOTES

Midgard Quests

– Reyer, located in Gna Faste, is in need of assistance in finding his best friend who was kidnapped. Reyer has a unique reward to give to players who can find and return his best friend to safety.

Hibernia Quests

– Naois, located outside the Tir na Nog North Gate, is in need of assistance in finding her best friend who was kidnapped. Naois has a unique reward to give to players who can find and return her best friend to safety.

– Illisa’s Trade – Step 8 – The location of the white boars has been updated in both the NPC dialogue and the quest journal.

Albion Quests

– Trevian, located in the Outland Wharf in Avalon Marsh, is in need of assistance in finding his best friend who was kidnapped. Trevian has a unique reward to give to players who can find and return his best friend to safety.

Item Notes

– The duplicate Strength bonus on the Cracked Stone Mace (Hibernia) has been changed to Dexterity.

– The Crimson Blade-Stopper (Albion) is now correctly set as a level 51 shield.

– The Macabre Leather armor (Hibernia) now has the correct bonus values in place of zero values.

TRIALS OF ATLANTIS WORLD NOTES

Item Notes

– The Belt of the Sun now summons bow versions of the sun weapons.

Encounters

– The night terrors in Oceanus Hesperos will now disregard number of attackers when splitting themselves. Previously this would result in more terrors spawning then intended.

COOPERATIVE SERVER

New Frontiers Monsters

– The demonics at Dun Crauchon will now be attackable.

– A number of monsters at Nottmoor Faste have been removed from inside a wall.

– The Lord of Bledmeer Faste is now attackable.

– Players should now be able to attack Guardian Dalyell and his guards in Caer Berkstead (This change was read to live Gaheris, as well).

Item Notes

– The Band of Stars and the Ceremonial Bracers will now correctly earn experience.

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