Champions Online Interview

Rock, Paper, Shotgun offers continued coverage of Champions Online, with an interview with PnP designer George MacDonald. It’s an interesting read as it highlight the game from its roots upwards.

RPS: There’s been so many different incarnations of the game, it must be interesting to see stuff done later to your original creation. How do you respond to it?

MacDonald: Well I think it depends on which part of the game. I think the backgrounds and the universe, while I helped to build a lot of the initial pieces, I’m interested to see where people take it. The different revisions, often I just love to read what another cool author has done with it. The first time I read Scott Bennie’s take on VIPER [Champions Supervillain Organisation]. It was just like: I never would have done this. This is so cool. Sometimes on the rules, I’d go oh, I’m not sure that’s the call I would have made, but I can see why they did that. And that’s reasonable. When I play personally, I tend to use a combination of fourth Edition which is the last one I was involved with and fifth edition – which is the most recent one – and a couple of house rules which never got around to being published just for simplicity. And obviously I’ll be interested to see what the sixth edition looks like. I haven’t had any input on that, but at some point the book will come across my desk and I’ll go. ooh! Look what they did.

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