Chris Avellone Offers Advice, We Listen

Obsidian Entertainment’s Chris Avellone has updated his blog with a ten-question Q&A designed to offer advice to those individuals aspiring to be video game designers. It’s great to see that the release of Planescape: Torment still ranks up as one of his proudest moments after all these years:

What are some proudest moments? If it’s a new game that shouldn’t be mentioned, replace with “COOL GAME”.

The day we finished Planescape: Torment at Interplay and the reviews started coming in when they did, I realized that three years of work the team and I had put into the game wasn’t wasted and that people actually enjoyed what we had done. It was pretty gratifying for the team and I.

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