Copper Dreams Update #29

Whalenought Studios’ cyberpunk RPG Mechajammer that started off as Copper Dreams is currently going through alpha testing, and so the latest Kickstarter update for the game outlines some of the recent changes to the alpha build. These include a new deathmatch mode, new gameplay elements, improved visual clarity, and some dice-related adjustments.

The update also shares some sample animations, but here are the text parts:

There’s a new deathmatch available for testers with the usual game mods, and swarm mode now has combatants with guns. Later this week will be the first tutorial area of the game, before you skip off to your base in the city proper. We’ll announce that on twitter when it’s available for download.

We were planning on shooting a short video showcasing the simultaneous step-by-step stealth a little more in this area. However from some feedback and ongoing play testing, we are focusing on updating a few gameplay and map elements prior to showing this off to make it more clear what tile your character is popping to next, and making it more clear on tile boundaries while simultaneously keeping our double coat of grunge. We’re going to be updating beta builds with that as well in the build this week.

The starting area is a good place to show this off because you can sneak through it entirely if you want, so there’s some clear visuals for sight, hearing radius, reactions if caught (patience meter or hostility) in an area that doesn’t have a ton of enemies.

The rolls have also changed from D8 to D6 for aiming and actions. However you can pool them together now, starting with the character sheet where you can drag&drop them into Virtues and Studies after a harrowing job background.

Cheers

Hannah & Joe

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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