Dark Messiah of Might and Magic Interview

FiringSquad has published a three-page interview with Ubisoft’s Waubert de Genlis, quizzing the producer about the much anticipated Dark Messiah of Might and Magic.

Q: How hard was it to create a first person action-RPG that still retained the Might and Magic content and themes?

A: Dark Messiah of Might and Magic does not really retain the content from old Might and Magic titles, as the universe has been totally reworked. There are still some elements, such as factions and the importance of dragons in the world’s mythology, but the rest of the universe is much more mature in tone and more cohesive.

The universe was created keeping in mind that it should be useable for all kind of games: strategy, action, RPG. Because of this, creating Dark Messiah of Might and Magic and making it fit into this universe was actually fairly easy.

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