Dark Souls II Patch 1.08 Changelog Released

Just as for the previously released pieces of DLC, Crown of the Ivory King too is going to be preceded by a new patch, meant to be released on Monday (September 29th), the changelog of which has been released by From Software today:

The following fixes, changes, and refinements are included in the update:
ï½¥Fixed the issue where the soul of Nadalia cannot be acquired at the Brume Tower, after defeating the Ashen Warrior (If the Ashen Warrior is already defeated and all the Souls of Nadalia are in possession, it is automatically acquired.)
ï½¥A new exchange weapon is added to the shop line up after defeating the Smelter Demon at the Brume Tower
ï½¥Fixed the issue where the tower mechanism could not be re-triggered if the player dies after triggering it by using the Scorching Iron Scepter at the Brume Tower.
ï½¥Fixed the issue where the NPC the user can summon to battle against Sinh, the Slumbering Dragon (Shulva, Sanctum City) stops moving.
ï½¥Addressed the issue whereby users were unable to proceed when the enemies stop appearing at the entrance of Drangleic Castle
ï½¥Fixed the issue where the Ancient Dragon disappears when returning to the user’s own world after being summoned to co-op play at the Dragon Shrine
ï½¥Fixed the issue where the player becomes an enemy of the Ancient Dragon when returning to their own world after being summoned during the battle with the Ancient Dragon at the Dragon Shrine
ï½¥Fixed the issue where the player stops moving or being hit by attacks after using (Darkstorm) at the Shrine of Amana against Amana Priestess
ï½¥Fixed the issue whereby the elevator stops working in Drangleic Castle during online play
ï½¥Fixed the issue in online play where the game stops during the battle against (The Imperfect) in Shulva, Sanctum City if the host leaves.
ï½¥Fixed the issue in online play where parrying the enemy attack becomes impossible.
ï½¥Fixed the issue in online play where the player stays collapsed without damage when attacked by the enemy from behind.
ï½¥Fixed the issue in online play where the spell triggering time used by other players don’t synchronize.
ï½¥Fixed the issue in online play where the wet conditions don’t match.
ï½¥Fixed the issue where the player can’t move by summoning or invading at the connection area between Drangleic Castle and Shrine of Amana.
ï½¥Fixed the issue where the player can’t move by summoning or invading at the connection area between Huntsman’s Copse and Harvest Valley.
ï½¥Fixed the issue where there is no hit judgment at the end of the strong attack 1st swing of the two-handed weapon, (Great Scythe).
ï½¥Fixed the issue whereby player’s status for certain attributes went up when they equipped items that change those status
ï½¥Fixed the issue where the character’s hair becomes invisible when wearing the armor, (Penal Straightjacket).
ï½¥Fixed the issue where there is no difference in the stamina consummation amounts between one-handed and two-handed when guarding the enemy’s attack with the weapon, (Shield Crossbow).
ï½¥Fixed the issue where the motion becomes one-handed dash attack when the player triggers the two-handed dash attack from the back step with (Bandit Greataxe), (Lion Greataxe), (Gyrm Greataxe), (Black Dragon Greataxe).
ï½¥Fixed the issue where the weapon, (Bewitched Alonne Sword) isn’t in the line up from the beginning when playing 2nd time through and beyond.
ï½¥Fixed the issue where the cross is displayed divided when equipped with the armor (Prisoner’s Tatters).
ï½¥Fixed the issue where the rolling attack becomes the dash attack if the R1 and X buttons are pressed at the same time immediately after rolling.

Adjustments that will be made with Calibrations 1.11 (all following changes):
ï½¥Adjusted down the attack power correction value when the transformation enforcement to mundane is performed using the weapons, (Dagger), (Parrying Dagger), (Bandit’s Knife), (Shadow Dagger), (Thief Dagger), (Broken Thief Sword), (Manikin Knife), (Royal Dirk), (Mytha’s Bent Blade), (Black Flamestone Dagger), and (Blue Dagger).
ï½¥Adjusted down the amount of time a parry is accepted when Small or Normal Shields are held two-handed.
ï½¥Additional explosion effect for the two-sword both-handed strong attack of the weapon (Smelter Sword)
ï½¥Fixed abnormal amounts of damage being caused by certain weapons

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