Dead Island Riptide Creative Producer on Plot, Setting and 5th Playable Character

VG247 had the chance to chat with Deep Silver’s creative producer Sebastian Reicher on Dead Island Riptide, and published a snippet of the interview with his thoughts on the game’s setting, plot and the 5th, as of yet unrevealed, playable character.

Here’s a couple of quotes:

We asked Reichert if he could respond to fan concerns that the island setting of Palanai appears too similar to Banoi in the original game, (No worries guys, with the flooded jungle the whole experience of this game will feel really different. The additional defensive gameplay, the boat, and the advanced character development will make sure that you are diving into a different experience.)

(For example, in Dead Island, the beauty of the island was often created by man the Beach Resort, Hotel, etc and the terror was created by the zombies. This main design theme has changed. Palanai is an island full of natural beauty, for example, wonderful waterfalls, contrasted by natural destruction caused by storms, monsoons and rain. And of course the zombies.)

When quizzed on the plot, Reichert responded by saying, (Plot-wise, ‘˜darker’ is good description of where we’re heading, but of course we stay bright and beautiful on the outside. We are taking a very special step in this instalment (sic) and we are looking forward to see how the fans react to it.)

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