Dead Island Riptide Interview

The latest interview for Dead Island Riptide comes our way via the folks at NowGamer, who had the chance to chat with creative producer at Deep Silver Sebastian Reichert.

Here’s an excerpt:

Was there any aspect of Dead Island that surprised you with how players responded to it?

We felt pretty well understood by our fans, but of course we listened to their feedback. Based on that it seemed like the firearms aspect had been pushed too much into the background. While the focus in Dead Island will remain on close combat because that’s an important part of the experience this time around when the player uses guns, these really give the feeling that they can (pack a punch) against enemies.

What gameplay implications will the new weather system have?

First of all, the weather conditions will give us another subtle tool to play with the atmosphere and mood the player has to deal with. Regarding effects on the gameplay it will be very interesting to see how the players will fight their enemies when there is a heavy storm going on and the sight is restricted by the weather.

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