Dead Island Riptide Interview

Should you be looking for some more Dead Island Riptide coverage, God is a Geek has you served with an interview with Deep Silver’s creative producer Sebastian Reichert. Here’s an excerpt:

What led you to keep the same characters and a similar environment rather than attempting something different, and are there plans to extend the series beyond the tropical island setting?

We have a great story to tell and Dead Island: Riptide is still just the beginning.

Dead Island: Riptide finishes the first chapter of the Dead Island storyline. Considering the expectations towards a completely new sequel, we felt that we should focus on content and polishing for this game.

How do you ensure that Riptide will be as engaging as the first? What challenges do you face with a sequel, that didn’t arise in the first game’s development?

We don’t let the engagement stop. Just take your character from Dead Island and continue to play. No matter if you finished the game or not, just continue the fun with even more toys in the sandbox.

The biggest challenge for Dead Island: Riptide will most likely be the communication in regards to what to expect from it. It is not Dead Island 2, but nevertheless it is a full game experience. It is ‘˜more of what our audiences liked in the first place’, but nothing completely new from scratch.

The first game had quite a few bugs when released, what are you doing to ensure that doesn’t happen again?

We fix them. And there were far too many of them to call them ‘˜few’. We were really upset about the release and I believe we can avoid such a mess this time.

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