Dead State Update #5, Demo Now Available

The official Dead State website points us to this announcement on Steam alerting us to the fact that Update #5 is now available for the zombie RPG and that a playable, seven-day demo of the game is now ready for a quick undead teasing this weekend. Word is:

As promised, today we present to you a brand new public demo as well as a long-awaited update to Dead State’s full release!

For those who have been following Dead State but weren’t sure if they wanted to take the leap yet, you can now try out the game for free. The demo covers seven in-game days of playtime, and you can even carry your saves from the demo into the full game!

Here’s a link to the demo page: Dead State Demo

Demo Features

  • Recruit up to 15 other survivors to join your shelter
  • Scavenge in 18 unique locations and stumble across a large variety of random encounters
  • Cross paths with some of survivor factions, such as looters, survivalists, and a fearsome motorcycle gang called the Coyotes
  • Locate new harvesting and fishing spots to help feed your growing shelter
  • Get familiar with Dead State’s deep tactical turn-based combat system
  • Improve your shelter by assigning your allies to work on jobs, build upgrades, and make repairs

Changelog 1.0.0.195

  • Added loading screen images and tips.
  • Added Nothing Gold trait to allies unable to have a mood higher than Content.
  • Added current in-game date, day number, and time to the Job Board.
  • Added current in-game date to the Shelter overview screen.
  • Added game day number on the Daily Results Screen.
  • Added low morale warning dialogue.
  • Adjusted dog attacks to cover diagonal spaces as well.
  • Adjusted combat balance on some weapons.
  • Tweaked some dialogue content.
  • Adjusted triggering times for some dialogues.
  • Changed item description text on several items for clarity.
  • Improved job board ally list tooltips for certain task types.
  • Fixed issue causing the car trunk to be accessible from horses.
  • Fixed an issue preventing certain ally traits from creating additional daily items.
  • Fixed an issue preventing the “Hacker” achievement from unlocking.
  • Fixed issues with the To-Do list not correctly clearing completed location-related items.
  • Fixed an issue causing unexpected morale losses if allies were killed during certain plot events.
  • Fixed issue with allies re-appearing after death in some cases.
  • Fixed an issue preventing certain morale and mood changing events from firing.
Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *