Depths of Peril Review

GamersInfo has taken a long hard look at Soldak’s Depths of Peril and appears to be very impressed.

For an indie game Depths of Peril has a pretty impressive set of graphics. The isometric view tends to make it feel a bit dated, but once you zoom in you’ll see maps and characters just full of detail. The music is decent, but most importantly, it is not annoying. Sound effects are a little basic, with thwaps and clunks, but fit the style of the game. I did encounter an issue with a few crashes during gate jumps home; luckily, the game auto-saves so you aren’t out anything and it didn’t happen very often. Also some of the quests appeared bugged; on a couple of occasions the counters just wouldn’t register anymore.

Depths of Peril is a unique and addicting little game that I’ve played for many hours already and intend to keep on playing. Though the game could use more attention to detail – and a bit of filling out of world areas – as it stands, it is far from the typical static environments I find in so many games. The leveling and statistics are complex and interesting; it just keeps me always wanting to fool around more with it. One of the best elements of the game is the shear randomness. Maps, enemy types, quests, items, loot, locations, rewards, and difficulty all find ways to change each time you play, and even while you play. While Depths of Peril doesn’t seem to stand out in any area in particular, there is just something about the game that won’t let me stop playing. It is one of the rare cases where the whole is greater than the sum of its parts. I hope the developers keep up their enthusiasm and expand their vision further.

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