Diablo: Immortal Announced

Before this year’s BlizzCon kicked off, we were essentially told not to expect any notable Diablo-related announcements. And depending on how you feel about mobile games, it was a well-timed warning, since the only new Diablo project unveiled at the event was Diablo: Immortal, a mobile MMORPG for Android and iOS devices.

Developed by NetEase, Diablo Immortal will bridge the gap between Diablo II: Lord of Destruction and Diablo III and offer you a chance to slay plenty of demons using nothing but your phone. Here’s the official cinematic trailer:

And here’s a bit of gameplay:

For some additional details, check out this announcement press release:

Friday, November 2, 2018 — Blizzard Entertainment today unveiled the next game in the storied Diablo® franchise, Diablo Immortal™, a mobile massively multiplayer online action–role-playing game for Android™ and iOS devices. For the first time ever, Diablo players will be able to answer the call to battle on their phones.

Six iconic and highly customisable Diablo character classes will be available in Diablo Immortal—Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard—each with new powers and abilities, with more playable classes planned for future updates. Designed to be a living, breathing, and constantly evolving experience, Diablo Immortal will regularly introduce new storylines, new playable character classes, new loot, and all-new challenges—which you can face side-by-side with your friends . . . or foolishly choose to confront on your own.

Players will have many opportunities to meet and socialize with other demon slayers while wandering the wilds of Sanctuary, or while conducting less-dangerous business—like upgrading gear, crafting items, or forming groups before setting off on their next adventure—in the city of Westmarch, Diablo Immortal’s sprawling central hub.

In their quest to cleanse Sanctuary, players will embark on all manner of thrilling expeditions, including taking part in dynamic events across unique public zones, and hacking and slashing their way through instanced dungeons. From the peaceful town of Wortham to the ancient Library of Zoltun Kulle to the suffocating jungle island of Bilefen, players will explore familiar vistas and until-now undiscovered corners of Sanctuary.

Diablo Immortal is a collaboration between Blizzard Entertainment and NetEase Games, who in addition to having developed some of the most successful mobile games in history, have been a longtime partner of Blizzard in China.

‘Diablo Immortal takes the series’ dark, gothic fantasy world of Sanctuary and inimitable Diablo gameplay, and puts it in your pocket,’ said J. Allen Brack, president of Blizzard Entertainment. ‘With their incredible passion for Diablo and proven mobile expertise, the development team has spawned an ultra-responsive and breathtakingly beautiful mobile game, and we can’t wait for players to get their hands on it.’

The transition from mouse-and-keyboard or controller to mobile touchscreen device was designed to feel completely natural, intuitive, and fun in Diablo Immortal. Directional controls make it easy to move heroes around the world, and activating a skill is as easy as holding a thumb down on a skill to aim, then releasing it to unleash hell on your foes. And reinforcements are always only a tap away thanks to the native Blizzard Battle.net® UI designed specifically for Diablo Immortal, which allows you to chat and form groups with ease in the middle of the most frantic battle.

This new chapter of the blockbuster Diablo saga takes place between the end of Diablo II: Lord of Destruction® and the beginning of Diablo III. Leading the invasion of Sanctuary is the demon known as Skarn, Herald of Terror—Diablo’s most powerful lieutenant—who now rallies a new demonic army. Skarn intends to gather the fragments of the corrupted Worldstone and use them to resurrect Diablo.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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