Diablo IV Quarterly Update – June 2021

Blizzard Entertainment brings us a new quarterly update for Diablo IV that mainly focuses on the game’s art, and character art in particular. Understandably, the update features plenty of examples, meaning you should check out the link above if you want the full picture.

Still, here’s a quick intro from game director Luis Barriga to get you started:

Hello, and welcome once again to a new Diablo IV Quarterly Update! We hope you enjoyed the Rogue class announcement during BlizzConline. We had a blast creating the Rogue and open-world video segments, sharing them with you, and seeing your reactions. It was especially cool to share our updates as part of the larger Diablo family alongside Diablo: Immortal and the all-new Diablo II: Resurrected (both of which I personally can’t wait to play with you all).

As we transition back to a blog format, we will continue to spotlight different aspects of development. Today we’re going to be focusing on Diablo IV character art—player characters, monsters, and allies.

Art is a critical part of what makes Diablo, well… Diablo. Our signature randomized dungeons would not feel like Diablo without the ominous lighting setting the mood as players uncover horrifying details around every dark corner. Combat only feels visceral thanks to carefully crafted animations and visual effects that make spells and abilities sing. And while stats might make or break an item, we often can’t wait to get our hands on a piece of gear purely because of how incredible it looks.

Character art is equally important as it encompasses two of Diablo’s key elements: classes and monsters. The look and feel of the classes has always been one of Diablo’s secret ingredients, each class instantly recognizable and imbued with a strong and unique personality. Diablo IV offers players more customization options than ever in a Diablo game, which makes achieving that result more challenging, but the outcome is well worth it. Your Barbarian is different from anyone else’s but still feels undeniably like a Barbarian. With monsters, the focus has been on creating new foes and updating classics drawn from the pantheon of atrocities in our previous games, while using new processes and technology to their fullest.

To give us a better look at everything involved in this process, I now leave the rest of the update in the hands of our very own Art Director, John Mueller, and his team.

We hope you enjoy it and look forward to your thoughts and reactions! As always, let us know what topics you want to hear about in the future. Be sure to stay tuned, as we’re planning to delve deeper into the topics of sound design and endgame systems later this year.

Thank you, and until next time!

-Luis Barriga,
Game Director, Diablo IV

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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