Din’s Curse Reviews

Two new reviews of Soldak’s independent hack ‘n slash Din’s Curse have made their way to the Internet, both without providing a final score. Fidgit’s review sums it up as “Din’s Curse is like Diablo, but with dungeons that fight back”.

But as you play Din’s Curse, which moves you from town to town, each with a randomly generated dungeon tucked undernearth, you’ll discover that Soldak has taken that competition and urgency and buried it in the dungeons. As with any good action RPG, you push deeper and deeper into these dungeons. But these dungeons push back.

So when I decided to bypass Rotskinner, he didn’t just loiter on level four. As I pushed down into levels five and six, I started getting messages that Rotskinner was sending creatures to attack the town. Towns in Din’s Curse aren’t safe havens, removed from the action. The monsters in the dungeon want to come out and play.

Furthermore, Rotskinner had set up a darkness machine in level three, which limits my visibility. Since this was making it difficult to get around, I had to return to level three and root it out, while more and more powerful assassins attacked the town. Later, an earthquake machine on level seven started causing random damage around the level from falling debris. I had to split my time between making progress on other quests and backtracking to tear down Rotskinner’s machines, which affected town as well. And the attacks in town kept getting more powerful. He was slaughtering townsfolk, which hurt my reputation stat, and knocked me backwards from the cool gifts you get when you fill the reputation bar. He even managed to kill the warmaster who had given me quests! I had no way to turn in the quests and free up slots for additional quests until I enlisted the steward’s help to rescue a new warmaster from inside the dungeon. I was laboring under a series of cascading failures. Eventually, Katosfalls was lost.

The second review comes by way of the Gamer Studio.

It’s ridiculous how many things can happen in this game, and I mean that in a good way. I could easily write three or four paragraphs about things that have happened to me in this game. There was one incident where I was searching a dungeon for a monster that I had to kill, and I was finally on the floor that he was on. I was ready to do battle. Then all of a sudden the monster I was looking for summoned enemies to attack the town I was trying to save, forcing me to stop my search and go protect the town before more citizens were killed, and the town itself fell into ruin. It was something I was not expecting to happen, and the same can be said for practically everything else that happened to me during my time with this game.

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