Din’s Curse Reviews

Soldak Entertainment’s latest hack n’ slasher is the subject of two more critiques, starting with Sorcerer’s Place, where the score is a 7/10:

Din’s Curse offers a multi-player option which I was unable to try out (there appears to be a method for on-line multiplayer, but I was unable to find a server), so I cannot comment on that aspect of it. The graphics and sounds are not going to blow you away (then again, the developer is an indie so there aren’t huge pails of money to throw at these things) but they are well up to the task. After all, if you want all the latest graphic bells and whistles, this probably isn’t really the direction you are going to go in. I found that the graphics were well able to support the game and did not detract in any way from playability. The sounds were fine, but I’m not really a sound guy, so your mileage may vary on that. They set the mood and let you know when creepy things were happening around you or in the town.

And then Out of Eight doles out a 6/8:

While Din’s Curse is a fairly standard action role-playing game, where you hack and slash your way to victory, it does have one major thing going for it: random maps. This coupled with dynamic attacks from monsters and their subsequent effects on the town makes this somewhat unique in the genre. The game features all of the usual trappings: robust character customization with both combat and magic fields of study and lots of enchanted items to collect, equip, and sell. Din’s Curse also allows you to play online cooperatively, a fun feature for any role-playing game. Din’s Curse has a disappointing selection of quests that don’t vary much at all: they almost always involve finding stuff for the townsfolk deep underground, or killing something along the way. This is where the randomization hurts the game, as a lack of a central story really limits the variety of available quests. I do like how refusing to undertake mandatory quests has a negative impact on the town you are defending, as the monsters will come out to attack on their own. Combat in Din’s Curse is predictably repetitive: hold down the left mouse button and use a spell every once in a while. The AI isn’t anything special (nor does it need to be), only becoming a substantial foe when massed or at a much higher level. Din’s Curse is a title that fans of action role-playing games should keep an eye on thanks to the randomized level design and cooperative elements.

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